Bosses HP scaling in party is off.

Playing with another friend feels like the boss HP is scaling for a party of 5, it's just way easier for us to dissolve party, each one do the boss solo, and then come back.

In a party, we do 0.3%hp/s DPS , meanwhile solo it's 2%hp/s at least...

HP scaling should be 100% tops per member of a party.
Last edited by boladox#1690 on Dec 8, 2024, 9:21:27 PM
Last bumped on Dec 8, 2024, 9:33:58 PM
Been partying with a friend for the last ~8 hours of play. Definitely a thing we noticed. The HP drop when we split up is crazy. Also, we haven't really seen an increase in loot? We were hoping some would drop but zero uniques, about the same rares, and a few more white/blues.
I was stunned to see party loot dropping for everyone instead of having an entirely separate set of drops that each player sees to cut down on in-fighting.
My early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3639607

My Witch early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3632153

My 0.3 https://www.pathofexile.com/forum/view-thread/3850769
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Morghus#4174 wrote:
I was stunned to see party loot dropping for everyone instead of having an entirely separate set of drops that each player sees to cut down on in-fighting.


You can set loot allocation under party options, its at the bottom of your party screen.

However, enemies drop the same amount of loot if you're 1 player or a party is what me and a friend found and since loot is already way to scarce for a hack and slash its a problem.

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