Enemy Life Regen

I feel like the life regen rate of certain rare enemy mobs needs to be turned down a small bit. The mobs mainly being the large shield bruiser types. I know my damage isn't optimal, but I have come across several that I couldn't beat after 7-10 minutes of fighting. They were still at half health, but I accidentally pulled more monsters. By the time I get my focus back on them, they were at full health again. I have to either run past and ignore them, and hope they don't follow, or reset the zone.

These are just my thoughts, anyway, and I welcome other feedback. I hope everyone is progressing well, and having a wonderful day.
Last bumped on Dec 24, 2024, 3:51:00 PM
Life regen has always been one of the worst and most pointless monster mods. It's either unnoticeable or it makes some big mob type completely unkillable.

It's a mod that's too volatile and it doesn't actually do anything that "more life" doesn't do in a better way. They need to do away with resistance mobs and regen mobs and just use more life instead if they want a tanky mob.
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Kashou#2868 wrote:
Life regen has always been one of the worst and most pointless monster mods. It's either unnoticeable or it makes some big mob type completely unkillable.

It's a mod that's too volatile and it doesn't actually do anything that "more life" doesn't do in a better way. They need to do away with resistance mobs and regen mobs and just use more life instead if they want a tanky mob.


Absolutly agree
Last edited by Shinobi478#7949 on Dec 8, 2024, 11:24:43 PM
just abandoned a map with this, found a rare with:

-extra energy shield
-proximity tangibility
-life regeneration

just opened a new one.
what was wrong with frost bomb having -% healing on hit??? so many gems lost their main use
Add Scion To PoE2
1+
I agree with everyone here, Life regeneration on rare mobs is NOT:
- fun
- engaging
- balanced
- healthy for the game

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