Crashing in second room of act 2 Sanctum
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I can't progress the Sanctum trial in Act 2 due to constantly crashing in the room with the lever
Game just freezes up, then after a few seconds crashes to desktop. The client log doesn't have much useful information, aside from the following line a few seconds before the crash: 2024/12/08 10:51:44 131186187 bfabe408 [WARN Client 8296] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildFermur01.fmt' 2024/12/08 10:51:44 131186187 bfabe408 [WARN Client 8296] [FMT] Zero scaled mesh vertex group in 'Art/Models/Effects/FXModels/Bones/MB/buildBiceps01.fmt' Last bumped on Dec 14, 2024, 4:17:26 PM
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Adding to this, my guess is that those lamia/snake creatures are causing the crash, as I managed to get a layout without them and complete the room successfully, only to crash in further rooms. I logged on to GeForce NOW, completed the trial and noticed that I've only seen those creatures when using GFN, they likely crashed me offscreen while rendering or using a skill while using my own PC.
Wish the client.txt log would give more information, i noticed that the messages I posted above happened 1-2 minutes before the crashes, so it's likely not the cause of the crash. Sadly there is nothing more in the log file aside from that. |
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Another crash, this time in the Keth zone, i did see some "Serpent Clan" mobs which might be the cause, but not sure. Also this itme found this in the log:
2024/12/08 12:53:51 138513609 a6a89f72 [CRIT Client 5724] [Art/Models/NPC/MarakethGuards/rig.ast] Bone: phys_skinned_tassel_jntBnd_1 has no vertex influences 2024/12/08 12:53:51 138513609 a6a89f72 [CRIT Client 5724] [Art/Models/NPC/MarakethGuards/rig.ast] Bone: phys_skinned_tassel_jntBnd_2 has no vertex influences 2024/12/08 12:53:51 138513609 a6a89f72 [CRIT Client 5724] [Art/Models/NPC/MarakethGuards/rig.ast] Bone: phys_skinned_tassel_jntBnd_3 has no vertex influences 2024/12/08 12:53:51 138513609 a6a89f72 [CRIT Client 5724] [Art/Models/NPC/MarakethGuards/rig.ast] Bone: phys_skinned_tassel_jntBnd_4 has no vertex influences 2024/12/08 12:53:51 138513671 a6a89f72 [CRIT Client 5724] [Art/Models/NPC/MarakethGuards/rig.ast] Bone: phys_skinned_tassel_jntBnd_1 has no vertex influences 2024/12/08 12:53:51 138513671 a6a89f72 [CRIT Client 5724] [Art/Models/NPC/MarakethGuards/rig.ast] Bone: phys_skinned_tassel_jntBnd_2 has no vertex influences 2024/12/08 12:53:51 138513671 a6a89f72 [CRIT Client 5724] [Art/Models/NPC/MarakethGuards/rig.ast] Bone: phys_skinned_tassel_jntBnd_3 has no vertex influences 2024/12/08 12:53:51 138513671 a6a89f72 [CRIT Client 5724] [Art/Models/NPC/MarakethGuards/rig.ast] Bone: phys_skinned_tassel_jntBnd_4 has no vertex influences CPU: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz 2.81 GHz RAM: 16.0 GB GPU: Nvidia Geforce 1060 6GB Last edited by KajouTaiki#7162 on Dec 8, 2024, 7:21:39 AM
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Managed to catch this a few seconds before the crash as well
2024/12/08 13:25:54 140436203 93b1a151 [CRIT Client 6560] [RENDER] Shader uses incorrect vertex layout (expecting 0x28) Also after loading the same area again in GFN, i can almost certainly confirm that the crash happens whenever there is a Serpent/lamia mob near me. I seem to crash before actually seeing it, so it likely happens when it spawns. Not just a certain mob, every mob that has this half-snake half-human model. Last edited by KajouTaiki#7162 on Dec 8, 2024, 7:35:49 AM
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same bug here, i can't complete sanctum because of the crash. I crash 100% of the time whenever I fight the second-floor bosses, and the boss slams a massive hammer on the ground.
Last edited by ZooeyFest#0306 on Dec 14, 2024, 4:18:28 PM
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