Question about passive points for weapon sets
|
Are they supposed to be used only in specific places?
I ask because I put two in the +5 any attribute in the ones that look like just generic movers for weapon set 1. Then when I got my next level, the next one said "requirements not met" --- Oh nvm I figured this out, when I got the two points it would not let me click off the weapon set 1 or 2, but now I can and can use them as generic passive points. But still curious which ones the weapon set ones apply to, I get they get turned on and off as you switch weapons. Last edited by Irres#4128 on Dec 7, 2024, 11:45:08 PM Last bumped on Dec 8, 2024, 7:52:06 PM
|
|
|
if you zoom in you can see that the weapon set passives are connected with a different color, green and unfortunately a red that is close to the normal orange. I hope they change this to stand out more.
The normal passives have to connect to other normal passives so you don't break your tree when switching sets. use the respec to move passives to the generic main path and branch off with the weapon set points. use the buttons in the top right to switch between normal/weaponset points when assigning them. |
|














