Monk Ability Sticky Targeting

Not sure how to adequately put this into words but it is something I've been battling with in act 2 while using tempest flurry. The ability really wants to "lock on" to a target, which causes some issues. The result of this is that myself, as a player, feels that my inputs are being read incorrectly by the game client. Some good examples of this are using tempest flurry in the direction of a sand spirit when they go underground. The character will completely track the now invisible enemy, which is now far out of range, away from other closer targets. This behavior also makes attacking your tempest bell with flurry much more challenging. The sticky targeting will prioritize another target close to your bell.

To concisely wrap up the above I'll conclude with my expectations and my experience.
Expectations: Tempest flurry will attack in the direction I input
Experience: Tempest flurry "sticks" to a target near my input for the duration of the animation, which seems a bit too "magnetic" in my opinion. It feels like an overtuned "auto-aim".
Last bumped on Dec 16, 2024, 7:29:07 PM
This. I made an account here just to second this. My god playing Monk with this aim assist feels so horrible.
I'm having a similar problem with this skill (Tempest Flurry). Sometimes, it tries to target a mob out of the reach, thus the monk stops spinning and starts to walk. If the monk is surrounded by mobs and can't walk, it's kinda problematic to make this skill to start.
I don't know why they put auto lock in this game. Bad decision. I hope they fix it and/or let us disable it.
I think this is a problem for the Ranger as well but I noticed an extra symptom - I sometimes kill the last enemy in a room with nothing else to shoot at and clicking to move (with bow shot on left click as well) just starts me slow-walking and shooting in that direction until I let go of left click.

I don't hold shift to shoot in place so I have no idea why the bow would even fire, let alone keep firing. It's like it thinks I'm still locked on to an enemy that isn't there until I perform another action.

It's ruinous in boss fights with adds, because you can clear the adds out and dodge roll only to get stuck facing away from the boss and firing instead of running.

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