Revive Time on party members
It is my opinion that the revive time feels like it is designed to punish groups of two more than larger groups, a solution that I though of might be a tweak to the revive time where revive time takes longer based on how many party members there are rather than a flat time?
If this is intended to be designed this way that’s cool too, it’s just I’m finding that it’s like 0.5 seconds off being able to revive a duo partner during act1 final boss and thought I’d put my two cents in. Last bumped on Apr 16, 2025, 11:47:58 PM
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+1 - I agree; it takes too long to revive someone.
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Definitely agree. A few things:
- revive progression should be saved when getting interrupted/stoping the revive (and perhaps diminishing slowly, but not immediately set to zero) - revive time feels too long. Not sure how much shorter it should be, the above suggestion to make it scale with #players makes sense to me as long as the revive state is saved between different people helping with the revive/someone doing the reviving across multiple periods. -revive visual effect of golden rain is amazing 😻 -revive timer isn’t super clear, but probably good enough. It’s just horrible when you have almost revived someone in a boss fight, some minion or AoE effect hits you for 2 damage and then you have to start over again… |
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Totally agree with how amazing it looks and the solution for it to not reset everytime you're interrupted is genius.
Even if this is only possible during boss fights would make the co op experience much better. Love the idea and really hope this gets changed/implemented. IDK if this is available but if stats or gems that could be added to flask to help revive faster would definitely improve co op play. |
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I wonder if someone at GGG has seen/considered this. Are they even playing multiplayer in softcore?
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I agree 100% with all of the fantastic suggestions mentioned. It really *needs* to happen. I'd also appreciate it being much easier to click on your party member. A lot of times, it's difficult to find that tiny sweet spot in the middle of battle
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It's that long on purpose, so you don't spam abuse respawn. This game is not intended to be easy and asking to make it easy will kill the design behind it.
Adapt and overcome, that's the point. |
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" I’m not asking for it to be easy, I’m asking for QoL. |
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I agree it seems to take much longer than last patch and it's too long.
IGN: Keewee
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Revive should not even exist in the first place.
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