POE 2 is easy
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Yep, you've read it right. Stop crying for nerfs already. Instead of looking for a fault in game difficulty, realize that you're just bad and you can improve and feel immense satisfaction from it, just try it, don't be lazy, read tooltips, position yourself or perhaps it is not game for you then. No need to be pro gamer, my friend is casual and he loves dark souls.
Also don't try to educate the developers how to sell the game, going back to the roots is the reason that this is so popular, you just sound pathetic with these kind of remarks that they have no idea what they're doing with difficulty, so be ashamed. Now to the developers, for the love of the god, I hope you're not taking seriously the vocal minority that is crying that the game is not like Diablo 4, because everybody else is having fun! For everyone that I offended with this post - sorry but you need to git gud or leave and play easier games, the market is full of them! And this one honestly is not even that hard, you're just used to easy. Last bumped on Dec 9, 2024, 3:50:29 AM
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amen (and this is coming from a agnostic).
age and treachery will triumph over youth and skill!
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i think people will get used to "slow gameplay". getting used to slower progression is more difficult
age and treachery will triumph over youth and skill!
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Right now I'm leaning that the game isn't for me. To make it for me they'd have to go back to the drawing board which isn't gonna happen.
Honestly I don't like "dodge or die" mechanics in PoE2 any more than I liked "damage spikes / one-shots" in PoE1. My preference would be a more tactical game where NO ability was a dodge-or-die but instead recovery would perhaps be a limited resource and deaths would be the result of one [likely multiple] mistakes that put you in a bad position that you couldn't recover from. EDIT: Making exceptions for act, map, or pinnacle bosses is fine. Sometimes a dodge-or-die [or get chunked hard] is fine in limited doses. Last edited by KingAlamar#4071 on Dec 7, 2024, 3:32:17 AM
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I do pretty much agree with all you've said, but serious question to everyone:
How did you find the difficulty going from Act 1 to Act 2? because Act 1 feels a bit overtuned compared to Act 2. Specifically the trash mobs at the Manor at Act 1 felt like I didn't have the tools to effectively deal with the fire ranged mobs standing behind a crowd of melee mobs. |
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" The vocal minority? instead of being a try-hard troll maybe you should stop mixing up the words minority and majority. It sounds to me like you are in the minority, that 1% vocal group, and it's the majority that have had issues with difficulty. Then again I can't expect to much from someone who says things like "git gud" and think you may even be a "invalid". |
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Its not exactly easy, but its not hard either.
Its important here to provide structured feedback and not just attack the people who find the game hard. This just creates friction and floods the forum with unnecessary baggage. It also makes it harder for the community managers to gather and sort the feedback | |
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True
Last edited by DreamAgain#4820 on Dec 15, 2024, 3:19:01 AM
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True
Last edited by DreamAgain#4820 on Dec 15, 2024, 3:19:32 AM
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TLDR - in many cases you can strafe sideways or dodge roll and avoid almost all damage (even at point blank range).... it just takes some time to get the timing down. if you don't want combat mechanics, and you just want to get uber gear and yolo things, probably stick to POE1?
" As far as I know, you just described POE2. If you try to take on a boss undergeared/poorly specced, it might feel like one-shot... but if you spend a little time tinkering with gear, and putting on a boss-specific resist, the mechanics don't seem one-shot.... it's more of an attrition game, where when you get hit, there goes a flash charge.. and you only have so many of them. I have found energy shield really helpful because of this.. as you can run around for a moment or two and get your ES back, which can help relief some flask charge pressure. There is a bit of a death-spiral in some boss fights, where if you get hit by one thing because you are behind, it's proabable you get hit by the next and next also and die... which is why I i've been using double-mobility (aka dodge roll and escape shot on both ranger and monk), so when i miss the dodge roll, I can escape shot to get extra distance and get back on tempo. I personally really enjoy the engaging combat, which is actually much easier than I expected it to be given all the "dark souls" references.... VRising Brutal is 5-10x harder than this. Is it possible that the folks here having trouble either: (a) prefer a POE1 style (zoom zoom one button, watch flashy lights kill things) style of play? which this is definetly not..... (i prefer POE2) (b) or maybe they just have not embraced the synergistic skills model? Because once you get a few skills built that synergize and use them correctly, the damage really rips and the pace picks up alot. (except for that random rare mob that's resistant to your primary damage type) " I'm finding the manor pretty in-line with other zones. There are nooks on the side of the hallways you can use to pull mobs out of line-of-sight of the ranged mobs.... Kiting back makes most of these situations pretty easy for me. One of the latert floors (3?) had some mobs that kept respawning where i wasn't sure who the summoner was.... Last edited by KuroSF#6521 on Dec 7, 2024, 5:04:00 AM
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