Poe2 mf, again ???

Delete Mf, wtf u ruin trade opportunity again? ¿?????? ¿..?.?????? ¿??????

Really disgusting, i thought ggg really understood that mf ruin gameplay and nerfed in poe1, cause people with mf ruin economics of trade, but i just see in vid that u added mf again and its seems better than in poe1 before nerf, what a mess..

Again game economics can go down to racing, rmt, and mf just boost that sh*t, just endgame content prices of high content be balanced mostly around mf players like in poe1, its bad. I hate opinion that mf just increase amount of uniques and other loot, but u should know that most uniques prices become faster to 1c cause mf, most profit scarabs becomes "mf" overvalued, most of other farming becomes dependent mostly of mf, people just see always opportunity to mf, cause more loot, and formula of loot with quantity increase not like it showed stats, its like armour formula, just gives a way better currency drop, etc. Mf should be magic find just, currency not divided on rarity by naming "magic", "rare", etc.

If i'm wrong, correct by ur opinion
Last bumped on Dec 1, 2024, 3:31:01 PM
This thread has been automatically archived. Replies are disabled.
as long as rares are better than uniques for MF i dont see it as a big issue, its just another stat you will want to have on your gear


problem with mf in poe1 was the insane stacking of quant and quality + the fact that the best mf gear was all some cheap uniques

So you personally wouldnt be too worried about it
"
i thought ggg really understood that mf ruin gameplay

No, because it doesn't.

"
and nerfed in poe1

It wasn't nerfed, just altered repeatedly because it was originally implemented poorly. IIQ was a mistake, and IIR only increasing the odds that normal trash would turn into magic trash, magic trash into rare trash, and rare trash into unique trash, made it fairly useless. Now IIQ is finally removed from everything, and IIR scales the hidden reward modifiers on monsters, resulting in better rewards, it doesn't just change the color of the trash that's not worth picking up.

"
cause people with mf ruin economics of trade

No they don't. MF is a tradeoff, like anything else. If you invest in MF stats on gear, that's damage and/or defense you're giving up to do it. If you take twice as long to clear a map but get twice the rewards per map, that's not broken.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
IIQ was always a problem from day 1. IIR was NOT a problem.

The issues have always come from downstream effects unrelated to the fundamental magic find mechanics (except IIQ). As long as GGG maintains quality control on the dowmstream multipliers, IIR can function perfectly well.

Also, if gear stats happen to be way more important in PoE 2 (we don't know that yet)...then wearing gimped mf gear might actually be a very strong deterrent or balancer.

It's not the mf stat that's the problem....its the other stuff. But this can and has been true of many different things in PoE's history.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Dec 1, 2024, 1:38:37 PM
"
"
i thought ggg really understood that mf ruin gameplay

No, because it doesn't.

"
and nerfed in poe1

It wasn't nerfed, just altered repeatedly because it was originally implemented poorly. IIQ was a mistake, and IIR only increasing the odds that normal trash would turn into magic trash, magic trash into rare trash, and rare trash into unique trash, made it fairly useless. Now IIQ is finally removed from everything, and IIR scales the hidden reward modifiers on monsters, resulting in better rewards, it doesn't just change the color of the trash that's not worth picking up.

"
cause people with mf ruin economics of trade

No they don't. MF is a tradeoff, like anything else. If you invest in MF stats on gear, that's damage and/or defense you're giving up to do it. If you take twice as long to clear a map but get twice the rewards per map, that's not broken.


Did you see mf modern builds? They pretty fast, difference not even x1.5 usually. And good answering dude: "No, it doesn't", vanishing logic without explanation, you just gave him a crap answer
"
IIQ was always a problem from day 1. IIR was NOT a problem.

The issues have always come from downstream effects unrelated to the fundamental magic find mechanics (except IIQ). As long as GGG maintains quality control on the dowmstream multipliers, IIR can function perfectly well.

Also, if gear stats happen to be way more important in PoE 2 (we don't know that yet)...then wearing gimped mf gear might actually be a very strong deterrent or balancer.

It's not the mf stat that's the problem....its the other stuff. But this can and has been true of many different things in PoE's history.


Problem with mf can be solved only if be content closed for mf, not like in poe 1 all content can be in less then a week be cleared with mf. Mf cant be problema of course in the beginning, but later on of course mf vector will ruin trade system, mfers will always dominate mirror trading and no gear.

But my opinion that party mode will ruin game faster than mf, ggg can oppotunity to solve this now if they ban empy gang)
Can't say the solution is my favorite as a rarefinder from the old times but in all of these years the IIQ was always king and IIR was relatively under powered by comparison.

The stats i ran are still here so i can say "its ok i guess" but if i were an IIQ farmer i'd be pretty salty right now.

The ideal situation i saw was to split IIQ into various groups such as divination cards, currency, etc making their rarity scale with the value of these stats with currency being the absolute rarest but that might have been too complicated for GGG.

The goal was always to try and give feedback to preserve as much of PoE as possible or at least the parts of it that made it worth playing and in one sense IIQ and IIR are incredibly important as not a lot of games allow you to have stats exactly like these or let alone make a full build for it.

I do wish there had been a better solution but i guess nobody thought of it in time :P
Innocence forgives you
Last edited by SilentSymphony#3358 on Dec 1, 2024, 3:28:49 PM
ggg needs to present incentives for people to optimise their gear for 3+ months, mf plays a big part in that.
age and treachery will triumph over youth and skill!
Fomo issues
Flames and madness. I'm so glad I didn't miss the fun.
"
Pashid#4643 wrote:
Fomo issues


How so?
Innocence forgives you

Report Forum Post

Report Account:

Report Type

Additional Info