[PoE2] Mind over matter & Chaos Inoculation
Since it would be a viable option to use these both at the same time, i hope it's possible to replace health globe with mana globe while using this combination. Mana becomes the actual hit-pool of character and usual life globe will be completely irrelevant while building something like this.
Last edited by _WaywardScion_#1917 on Nov 29, 2024, 8:36:38 PM Last bumped on Nov 30, 2024, 6:46:26 AM
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and eldrich battery so you could scale mana with es gear, and then blood magic to remove all mana xD
" Last edited by lenia22#2973 on Nov 30, 2024, 4:24:20 AM
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" 100% mana before life at the cost of half mana recovery rate |
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Mana recovery rate is easier to build than life reovery rate. Mana does have some innate recovery rate (life does not), magnitudes on skill tree are also larger for mana than for life. At least in POE 1 that was the case.
Since auras etc. are now using a dedicated stat (spirit) i'm pretty sure skills will be costing a lot more mana cos everyone will have access to the entire bulb, opposed to reserving 95% of it, leaving a tiny sliver of it free. |
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