Settlers Feedback The Good, The Bad, & The Ulgy

The Settlers of Kalguur is awesome I am a fan of Anno 1404 so to have a town management system just like it is right up my alley! I like recruiting workers, waiting over time for rewards, & upgrading buildings. I really do hope you keep this mechanic including the rune table & it's recipes.

The Bad
I don't like that the upgrades require the base material & the smelted bar versions of it. I shouldn't have to stop workers to get the base materials once I have the smelting bars. other league mechanics do not reward as much gold as running maps the higher level heists & blueprints should have a lot of gold popping out of the chests. Why would the heist not have much gold along with priceless items?

The Ugly
The fights for the ore material is maps is ridiculous for the crimson ore the corrupted growth should not spawn infinite enemies let them spawn a fixed amount then eventually stop so you can kill them. The beyond demons from the orichalcum ore along with the verisium ore are doing too much damage they aren't scaled right. The forged monsters from verisium have too much damage reduction a t1 map they are scaled up like they in a t17 map taking 15-20mins a fight why are these guys harder then map bosses? Because they are too hard it's not even worth farming for in maps.

The treant monsters need to lose their homing stun projectile the affliction monsters should not be in maps. I get they all chaos & chaos res mitigates a lot of it but really they should only be in the wildwood not in maps. You want affliction in maps bring allflames back. the bottom line TONE DOWN THE MONSTERS they do not need %damage reduction from us this whole idea of monster toughness just to give % damage reduction to mobs needs to go. You can't even tell how much % of toughness they have because there is no number in the icon.

Soul eater on mobs is turning them into stronger then map bosses please lets not create a struggle game.

Allflames need to be brought back use the allflames to add monsters into the map from other leagues like if we want affliction monsters in the map hey use a purple allflame of affliction adds wildwood monsters to the map. I believe like I said in my last league feedback that allflames would be a great way to bring back past mechanics that were gutted & to allow people to access rewards without having to diverse what you spec into on the atlas tree even further. I WANT METAMORPHSIS BACK put the mechanic in an allflame & call it a day. I want the synthesis memory mechanic back put it in allflames just give us a random memory in the allflame & let us run through before we get touched by the void.

I will add more when I encounter the 3 lords & fight them till then add criticism to the mechanics as they are currently.
https://www.pathofexile.com/forum/view-thread/3516602

https://www.pathofexile.com/forum/view-thread/3046817
Last edited by TrueDeMoN100#9045 on Jul 30, 2024, 2:42:33 PM
Last bumped on Aug 1, 2024, 5:53:48 PM
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I agree. All the added chaos damage is too much. Those witches that shoot the chaos flowers are insane. In affliction they used to one-shot me. It's very hard and expensive to cap chaos and elemental resists. I knew there would be a downside to the increased health and armor but this is ridiculous.

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