About the (first) exploit this league

(yes, I am writing this shortly after I learnt about the divcard-switch exploit and am quite emotional right now. Take this into account readint this)

First of:
I like the new league. Very nice and cozy. I was hyped as everey from the livestream and watched the QnA with ZiggyD several times and smiled a lot.
"Trying something new and bold" I kept reminding myself of what to expect and I halfheartedly expected exploits (I bet there yet will be more to come).
The screenshot of one party with a quadtab worth several mirrors and other high value items got me right in the guts. :/

"Challenge leagues are a great opportunity for a fresh start in a new economy."
... but for some its another opportunity to get rich by abusing unintended game mechanics. (I am not even bringing up the RMT-aspect)

I was wondering: "Why is GGG not doing something against this?"
The answer to that problem can't be to tell people "just play SSF" or "exploit early, exploit often". I might be a minority of people but I get very emotionally affected by the unfair advantage people get who realy abuse unintended gamemechanics.
Sure, you cant test everything in advance. Stuff like that will be going to happen in the future (at least I can't think of a way to realy circumvent this when pumping so much new and fun content every few months).

I wonder: Am I just in another minority like the screaming mob on reddit? Should I just play SSF if I am having a problem how the game can be played (or I feel pressured to play i.e exploit early)


Now comes my criticsm:

Why not encourage people to instead of abusing exploits share them with the Devs so they can be disabled as fast as possible? Is it not possible to get a dev disable a certain mechanic/scarab within minutes and ship a forced patch to circumvent this in the future?
Being punished in general doesn't feel good (even if its deserved). Everyone knows that feeling. So why not turn the psychology around?

In Team Fortress 2 people who find bugs and share them with valve devs get a special hat as a reward to show off. Why not have something like that in PoE?
Why not give them some fancy cosmetic, an alternate art unique, a forum title and/or hideout cosmetic only those people get. (untradable ofcause)
Maybe a giant squashed bug, a humongous holy aura or even something meme-y like the meme with Chris Wilsons face instead of gods while he praises the viewer (same as the gabe newel-meme). Maybe even give them like 1000 points for the shop.

*deep sigh*

I hope this finds you in good faith. I am sending some energy for the comming days. You are doing great, sorry for the rant...

Christian
Last bumped on Jul 29, 2024, 9:08:22 PM
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"
Hanftuete wrote:
(yes, I am writing this shortly after I learnt about the divcard-switch exploit and am quite emotional right now. Take this into account readint this)

First of:
I like the new league. Very nice and cozy. I was hyped as everey from the livestream and watched the QnA with ZiggyD several times and smiled a lot.
"Trying something new and bold" I kept reminding myself of what to expect and I halfheartedly expected exploits (I bet there yet will be more to come).
The screenshot of one party with a quadtab worth several mirrors and other high value items got me right in the guts. :/

"Challenge leagues are a great opportunity for a fresh start in a new economy."
... but for some its another opportunity to get rich by abusing unintended game mechanics. (I am not even bringing up the RMT-aspect)

I was wondering: "Why is GGG not doing something against this?"
The answer to that problem can't be to tell people "just play SSF" or "exploit early, exploit often". I might be a minority of people but I get very emotionally affected by the unfair advantage people get who realy abuse unintended gamemechanics.
Sure, you cant test everything in advance. Stuff like that will be going to happen in the future (at least I can't think of a way to realy circumvent this when pumping so much new and fun content every few months).

I wonder: Am I just in another minority like the screaming mob on reddit? Should I just play SSF if I am having a problem how the game can be played (or I feel pressured to play i.e exploit early)


Now comes my criticsm:

Why not encourage people to instead of abusing exploits share them with the Devs so they can be disabled as fast as possible? Is it not possible to get a dev disable a certain mechanic/scarab within minutes and ship a forced patch to circumvent this in the future?
Being punished in general doesn't feel good (even if its deserved). Everyone knows that feeling. So why not turn the psychology around?

In Team Fortress 2 people who find bugs and share them with valve devs get a special hat as a reward to show off. Why not have something like that in PoE?
Why not give them some fancy cosmetic, an alternate art unique, a forum title and/or hideout cosmetic only those people get. (untradable ofcause)
Maybe a giant squashed bug, a humongous holy aura or even something meme-y like the meme with Chris Wilsons face instead of gods while he praises the viewer (same as the gabe newel-meme). Maybe even give them like 1000 points for the shop.

*deep sigh*

I hope this finds you in good faith. I am sending some energy for the comming days. You are doing great, sorry for the rant...

Christian


I'd bet the people doing these abuse-case exploits don't care about doing what's right, or receiving MTX rewards...

They just want their money.

Good idea though, not saying that a shift in perspective wouldn't yield some positive results...I just think maybe you've underestimated the degree of degeneracy in this community.
There are plenty of people that immediately report every exploit or potential exploit they come across. There's no need for "incentive", players will do that just like they report thousands and thousands of bugs every hour.

It is totally unreasonable to expect a "quick" fix from GGG. Think about what that would require:

1) A team member dedicated to ONLY reading exploit reports (would have to be separate from bugs and other reports). Bear in mind, they would likely receive THOUSANDS of these, 99% of which are pure garbage. On call 24/7

2) A team (yes, an entire team) dedicated to fixing exploits and ONLY exploits. They would have to be on call 24/7, and act immediately on receiving a report from #1. Again, bear in mind that once they start working on one exploit, everything else that comes in while they attempt to fix it (no idea how long it would take) gets backlogged.

3) Constant communication between all these people and the game runners and "normaL" programmers responsible for normal operations of the game. One fix can lead to 100 other broken things, and these need to be checked and double checked before being rolled out.

Fixes will only be quick during peak business hours, and only if the reports have lucky timing to reach the right person at the right time. Everything else has to wait because......they are humans. This isn't an automated process, its REAL people with REAL lives and REAL responsibilities sifting through thousands of pages of garbage to find the ONE real problem.

And then on top of all of that....the player needs to realize its an exploit. Who's to say it's not an intentional highly rewarding mechanic? When something like the div scarab thing literally tells you in-game what it does, and then it performs said function exactly as described...why even consider it an exploit?

And then to add onto this even further: the outrage is pure fomo. You don't even realize or think about the fact that situations like this tend to HELP the average player immensely by cheapening almost everything that would normally be within their reach. Examples include the prices of mageblood and HH in 3.23 and 3.24. People get hung up on the "why don't I have all those mirrors worth of CARDS!!!! Ban everyone!!!!", and completely miss out on the reality that their league experience likely just got a heck of a lot better, since they wouldn't normally be getting to the mirror tier anyway and none of that matters in the long run.

It is exceptionally rare that an exploit or problem that floods the market with currency and items doesn't end up being a huge net positive for low to mid range players. The higher end gets shafted quite a bit because BiS item prices (non-unique) tend to go through the roof with the currency inflation.
Last edited by jsuslak313#7615 on Jul 29, 2024, 3:34:02 PM
"
Beavith wrote:
"
Hanftuete wrote:
(yes, I am writing this shortly after I learnt about the divcard-switch exploit and am quite emotional right now. Take this into account readint this)

First of:
I like the new league. Very nice and cozy. I was hyped as everey from the livestream and watched the QnA with ZiggyD several times and smiled a lot.
"Trying something new and bold" I kept reminding myself of what to expect and I halfheartedly expected exploits (I bet there yet will be more to come).
The screenshot of one party with a quadtab worth several mirrors and other high value items got me right in the guts. :/

"Challenge leagues are a great opportunity for a fresh start in a new economy."
... but for some its another opportunity to get rich by abusing unintended game mechanics. (I am not even bringing up the RMT-aspect)

I was wondering: "Why is GGG not doing something against this?"
The answer to that problem can't be to tell people "just play SSF" or "exploit early, exploit often". I might be a minority of people but I get very emotionally affected by the unfair advantage people get who realy abuse unintended gamemechanics.
Sure, you cant test everything in advance. Stuff like that will be going to happen in the future (at least I can't think of a way to realy circumvent this when pumping so much new and fun content every few months).

I wonder: Am I just in another minority like the screaming mob on reddit? Should I just play SSF if I am having a problem how the game can be played (or I feel pressured to play i.e exploit early)


Now comes my criticsm:

Why not encourage people to instead of abusing exploits share them with the Devs so they can be disabled as fast as possible? Is it not possible to get a dev disable a certain mechanic/scarab within minutes and ship a forced patch to circumvent this in the future?
Being punished in general doesn't feel good (even if its deserved). Everyone knows that feeling. So why not turn the psychology around?

In Team Fortress 2 people who find bugs and share them with valve devs get a special hat as a reward to show off. Why not have something like that in PoE?
Why not give them some fancy cosmetic, an alternate art unique, a forum title and/or hideout cosmetic only those people get. (untradable ofcause)
Maybe a giant squashed bug, a humongous holy aura or even something meme-y like the meme with Chris Wilsons face instead of gods while he praises the viewer (same as the gabe newel-meme). Maybe even give them like 1000 points for the shop.

*deep sigh*

I hope this finds you in good faith. I am sending some energy for the comming days. You are doing great, sorry for the rant...

Christian


I'd bet the people doing these abuse-case exploits don't care about doing what's right, or receiving MTX rewards...

They just want their money.

Good idea though, not saying that a shift in perspective wouldn't yield some positive results...I just think maybe you've underestimated the degree of degeneracy in this community.



I don't doubt that those people are well aware of their exploiting.
I just dont know the ToS (at all) to tell if that behaviour is actually forbidden. If it actually would be against the ToS I believe (hope) GGG actually would take action against those people.
Would like to see that (bans) in combination with positive encouragement to not do that in the future or putting out rewards as I stated.

Its always the very few black sheep that seem to be the majority but then they are just a very very small percentage.
There are so many very nice and helpfull people here aswell. I believe any sort of community is just a mirror of society. Most people dont interact (maybe be silent reader) with reddit or abuse the game. Those very few people abusing are probably like 100-200 people from about 350.000. About 0.05% or 1 in ~2000.
"
jsuslak313 wrote:
There are plenty of people that immediately report every exploit or potential exploit they come across. There's no need for "incentive", players will do that just like they report thousands and thousands of bugs every hour.

It is totally unreasonable to expect a "quick" fix from GGG. Think about what that would require:

1) A team member dedicated to ONLY reading exploit reports (would have to be separate from bugs and other reports). Bear in mind, they would likely receive THOUSANDS of these, 99% of which are pure garbage. On call 24/7

2) A team (yes, an entire team) dedicated to fixing exploits and ONLY exploits. They would have to be on call 24/7, and act immediately on receiving a report from #1. Again, bear in mind that once they start working on one exploit, everything else that comes in while they attempt to fix it (no idea how long it would take) gets backlogged.

3) Constant communication between all these people and the game runners and "normaL" programmers responsible for normal operations of the game. One fix can lead to 100 other broken things, and these need to be checked and double checked before being rolled out.

Fixes will only be quick during peak business hours, and only if the reports have lucky timing to reach the right person at the right time. Everything else has to wait because......they are humans. This isn't an automated process, its REAL people with REAL lives and REAL responsibilities sifting through thousands of pages of garbage to find the ONE real problem.

And then on top of all of that....the player needs to realize its an exploit. Who's to say it's not an intentional highly rewarding mechanic? When something like the div scarab thing literally tells you in-game what it does, and then it performs said function exactly as described...why even consider it an exploit?

And then to add onto this even further: the outrage is pure fomo. You don't even realize or think about the fact that situations like this tend to HELP the average player immensely by cheapening almost everything that would normally be within their reach. Examples include the prices of mageblood and HH in 3.23 and 3.24. People get hung up on the "why don't I have all those mirrors worth of CARDS!!!! Ban everyone!!!!", and completely miss out on the reality that their league experience likely just got a heck of a lot better, since they wouldn't normally be getting to the mirror tier anyway and none of that matters in the long run.

It is exceptionally rare that an exploit or problem that floods the market with currency and items doesn't end up being a huge net positive for low to mid range players. The higher end gets shafted quite a bit because BiS item prices (non-unique) tend to go through the roof with the currency inflation.



I have no idea about the workload and how many people would be required to actually enable this.
Therefor my numbers would be made up and forthermore I can only see your numbers as assumptions aswell. So even though they look very realistic I don't want to argue about those numbers.
I feel if there is just one person in charge of semi-filtering the bugreports by priority (like I have seen in other games (I believe it was Last Epoch)) where people could even put tags to their reports that would realy lower the amount of urgent bugs and therefor lower the priority.
Whatever... I get your point. My idea was no immediate fix but rather a deactivation for everyone of a key component of the bug (like a scarab).
The hotfix could adress this so everyone would know the good reason why this single thing wont work for like 2-4 days (I feel that is a humane time to work around an economy-"breaking" thing).

I am well aware of the very positive effect especially in the last leagues. I doublecorrupted so many HHs like never before. Fun but it did feel worthless.
Since then I asked myself several times if it might just be me who needs to move on from the old(?) concept that a game needs to have chase-items that are exceptionally rare. Maybe PoE has become a casual game where this effect is intended to appeal to the lower average time people spend gaming.

About the oh so darn fomo:
I learnt to accept this fear of others and treat it with respect. Even if you yourself cannot understand it it does not mean that their feeling about something isn't warranted. Maybe think about that yourself.
https://www.pathofexile.com/forum/view-thread/3537376

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Thank you very much for this statement. It means a lot to me. Thank you!

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