Wildwood monster type noticeably over-tuned.
Issue in title is easiest to notice in maps containing ritual altars. These are often accompanied by monsters that are dealing damage at a pace at least 10 times of any other league or base monster, and I'm being nice there.
Something you probably want to take a look at, introducing new players to the game and telling them to simply lock away stuff they could potentially find enjoyment in because of grossly differing difficulty, intentional or not, has been somewhat depressing. If balancing these mobs is to laborious simply removing the mob types from maps surface-level content would be an acceptable solution too. The omens will be remembered with, amnesic bliss. Great game though just my two cents on this small thing! Last bumped on Jul 29, 2024, 4:35:17 AM
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