Settlers of Kalguur - Map Runners Questions
Questions are for Developers, looking for accurate and reliable information.
Questions:
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1.
When Map Runners complete a Map Run, where will the rewards show up?
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2.
Do we have to enter the Port every time in order to collect Map Runner Rewards for sacrificing our maps?
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3.
Can Map Runners also "find/Pickup" further maps that "dropped" in the map they were "running"?
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4.
Since Map Runners don't actually run/simulate the Map, will the rewards just be randomly generated or will the system actually yield results similar to as if the players would have completed a similar % of that particular map themselves?
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5.
Are Bosses killed in maps, and if yes, will they yield the same items a player would receive for killing the same Boss in that particular map?
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6.
Is there a way to always ensure that Map Runners will clear a map 100% every time? and if Yes how?
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7.
In the reveal video, map completion goes up to 103%, so does that mean we receive rewards according to as if we would complete 100% of the map ourselves and then additionally 3% of another identical map?
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8.
Are Map runners shared across all Map Devices or does every single Map device require a separate team of runners to be hired?
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9.
If Map Runners are shared across all unlocked map devices, can the same Map Runner(s) be active in multiple maps at the same time?
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10.
Are all hired Map Runners entering the same map together, or is only one random Runner assigned to a particular map at a time?
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11.
"75% Chance for a Runner to die" in a simple basic white map, does this mean that on average, 75% of the time a Runner will die when entering the slotted map? (so we constantly have to hire new map runners non stop every 60-ish seconds?)
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12.
Is it possible to hire highly skilled Map Runners and build a team of Map Runners that wont ever die if given reasonable maps?
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13.
When hiring a highly skilled Map Runner that costs a lot of gold, and then giving that Runner just white maps to complete, does he/she still have any chance to die during a run? and if yes, whats the point of skilled Map Runners that cost more if they still have for example 75% chance to die from a basic white map without mods?
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14.
Does the System at all differentiate one queued map from another apart from potential Divination cards tied to the slotted maps?
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15.
Does the System account for potential league mechanics to be present in the map or will the rewards just be random and generic? (and excluding specific league mechanic loot that would have dropped if the player would run the map themselves?)
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16.
If we transfer all Divination Card Drops from Map X to Map Y through the new special feature coming in 3.25, will the Map Runners respect that Atlas Map "link" and for example have a chance to drop a Doctor Card from the Sepulchre Map instead of the Burial Chambers IF we made a link from Burial Chambers to Sepulchre on the atlas?
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17.
If a map gets "cleared" 100% or more by the Map Runners, will the loot results be consistent with what a player would have looted clearing 100% of that same rolled map? (Are there mechanics in place to ensure Currency is being "picked up" where as grey and white trash items are not?)
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18.
Is it wishful thinking of me to expect a cool Map Runner System where I as a player can influence and target rewards greatly by assembling competent and robust Map Runner Teams and giving them reasonable maps to "run" without having to re-hire 5 new Map Runners every 10 minutes because they "die" to simple easy maps all the time?
Last bumped on Jul 22, 2024, 7:52:59 PM
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Posted byTOP_Commander#1797on Jul 22, 2024, 1:44:26 PM
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answer the man ggg.
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Posted byAgnosiousD#2205on Jul 22, 2024, 7:52:59 PM
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