Ingame Network ms Go very high

while Playing my Network MS Rises form 13 MS to 200 MS and back to 12 Ms somethimes it Rises by like 300 per second going up to 10.000-70.000 MS then it trys to catch up this makes the game run super fast and then its at the 13-200 Ms again.This Repeats itself again and again.The problem Startet on the 16.07.2024

My Settings Are:
Render Resolution: No Upscale 1920x1080,
Renderer: DirectX11,
Vsync: Adaptive,
Triple-Buffering Enabled,
Foregound Fps Cap 60,
Background Fps cap 30,
Antialiasing Quality High,
Upscale Mode NIS,
Sharpness 15%,
Shadow Quality Ultra,
Sun Shadow Quality High,
Number of Lights High,
Bloom 25%,
Depth of Field Enabled,
Water And Texture quality High,
Texture Filtering 16x,
Dynamic culling enabled,
dynamic Resolution Enabled,
Target Framrate 60,
Engine Multithreading Enabled,
Networking mode Auto

My Pc Specs Are:
GPU: NVIDIA GeForce GTX 1660 Super
CPU: Intel Core i5-10400F
RAM: 2x16GB DDR4 2666 MHz
Storage: 2TB SSD
Ethernet: 250 MBit

Dont know if i did this Right:
https://pastebin.com/ur0bnFEb
https://pastebin.com/Jh0rJPQk
Last edited by darkworriacat#1542 on Jul 17, 2024, 2:26:38 PM
Last bumped on Jul 19, 2024, 11:44:44 AM
Use WinMTR and post the link(s) to your pastebin(s) back here.

It might be a good idea to run this when everything is working fine to get a baseline of what normal looks like then run it again while you're experiencing issues.

Link to GGG post on WinMTR > https://www.pathofexile.com/forum/view-thread/1377789
MSI X870E Carbon WiFi, 9950X3D, Sapphire Nitro+ RX 7900 XTX 24GB, 64GB G.Skill
"
while Playing my Network MS Rises form 13 MS to 200 MS and back to 12 Ms somethimes it Rises by like 300 per second going up to 10.000-70.000 MS then it trys to catch up this makes the game run super fast and then its at the 13-200 Ms again.This Repeats itself again and again.


Got the same issue. On almost every single map/location I get really heavy ms spikes. Had one above 100000 ms recently. Went back to 10 and pinballed up again.
Also serveral instant game crashes to desktop without even a crashreport pop-up. Mostly when Iam getting lots of particals at once.
But on other instances everything is fine.

Running on an A+-Tier gaming engine.

I have reset cache_directory to PoE-Server aswell as specific Vulcan-Shader folder. The issue persisted both ways.

Can't tell for sure, but in my memory the issues emerged not to long ago, probably 2 to 3 days.

join the evil side of live
Last edited by SchwarzerStorch#3528 on Jul 18, 2024, 1:30:13 AM
I have the same issues since about 3 days. Before that point anything went fine ... and then just the other day my character startet stutterstepping in hideout. Network latency start skyrocketing constantly, freezing my character in place for up to halve a minute. I already tried all the troubleshooting-methos you can google out there ... with no success. I am totally clueless. Right now its absolutely unplayable.
"
Sortash wrote:
I have the same issues since about 3 days. Before that point anything went fine ... and then just the other day my character startet stutterstepping in hideout. Network latency start skyrocketing constantly, freezing my character in place for up to halve a minute. I already tried all the troubleshooting-methos you can google out there ... with no success. I am totally clueless. Right now its absolutely unplayable.


Maybe read my post from above?
MSI X870E Carbon WiFi, 9950X3D, Sapphire Nitro+ RX 7900 XTX 24GB, 64GB G.Skill

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