Ooze Character effect causes the underlying glow of Sandwraith Assassin set to overwhelm it
![]() Above is with no Ooze effect, the glow is subtle and behind the skulls Below is with the Ooze effect, the glow takes over the Ooze effect. ![]() The above pictures demonstrate this armour being bugged specifically. Below is a picture with Ooze working correctly (consistent results) on several armour sets ![]() Currently Golden Character effect and Divergent Character effect correctly (consistent results) interact with this set, while Ooze gets applied in a different order for the shader passes or something, and as a result, we lose out on a really cool set combo. Typically the Ooze effect works similar to Divergent character effect (replace the solid parts of the armour with its texture sets, and keep glowing parts untouched), and this is not the case with this set in particular Here are pictures with Golden Character effect and Divergent Character effect respectively. Golden Character effect replaces all parts (solid and glowing) with its golden texture sets (as expected, it does this with every armour) ![]() Divergent Character effect replaces only the solid parts of the armour with its starry/space texture sets, it does this with every armour ![]() TLDR: Ooze effect + Sandwraith Assassin yields inconsistent visual results when compared to other effects on the same set, or the same effect on other sets Last edited by ByteBlaze#6369 on Jun 12, 2024, 9:31:34 AM Last bumped on Jun 12, 2024, 9:30:07 AM
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