Warlord's Call buff effects interaction with minions / totems

How does Warlord's Call Keystone work? I know so far that only the "buff" part of the warcry applies. But some interactions are a bit more complex than that.

Enduring Cry - The minions don't gain endurance charges, I do. Are the minions or totems thus being granted 2% additional physical damage reduction and +2% to all elemental resistances per endurance charge I have, or they have? The description says, "based on your endurance charges". How can I be sure it's working?

Intimidating Cry - Buffs cause your hits to overwhelm 5% physical damage reduction. Since it says, "your hits", does it mean this buff does nothing to minions or totems?

Seismic Cry - The description says, "grants a buff which makes it easier for you to stun enemies". Does it still grant the buff to minions? Will they also stun enemies easier?

Ancestral Cry - "Grants a buff which gives you bonus armour and melee range". The "you" part concerns me.

Rallying Cry - If my minions are Animated Weapons, will the buff grant damage based on my main hand weapon plus the damage of the weapon that is animated? What about Animate Weapon of Self Reflection?

Battlemage's Cry - "Buff makes increases and reductions to spell damage also apply to attacks at 25% of their value per 5 power, up to a maximum of 150%". This is already difficult to digest, but now with the Keystone, how would that even work with minions or totems?

Last bumped on Jun 11, 2024, 9:41:59 AM
Imagine this debuff is on you.
So you (your character) takes chaos damage.
But if your minion has it, will you or your minion take chaos damage from it? It still says "you".

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Xarick wrote:
Rallying Cry - If my minions are Animated Weapons, will the buff grant damage based on my main hand weapon plus the damage of the weapon that is animated? What about Animate Weapon of Self Reflection
Rallying Cry already applies the buff to nearby allies, it has no positive interation with Warlord's Call.

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Xarick wrote:
Battlemage's Cry - "Buff makes increases and reductions to spell damage also apply to attacks at 25% of their value per 5 power, up to a maximum of 150%". This is already difficult to digest, but now with the Keystone, how would that even work with minions or totems?
Increased spell damage for minions is not something you can really get, maybe there are buffs providing it that you can apply on minions (like old arcane surge). If a minion somehow has increased spell damage, 25-150% of it will be added as increased attack damage.

As for totems, long story short, they check your stats instead of theirs for offensive purposes. So they benefit from Intimidating Cry, Seismic Cry, Battlemage's Cry buffs and "melee range" part of Ancestral Cry buff with or without Warlord's Call. Just a reminder, we're not talking about exerting bonuses here. Defensively, they use thier stats, so Warlord's Call allows allied totems to benefit from "armour" part of Ancestral Cry buff and Enduring Cry buff (which is only useful when they have endurance charges).

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