Beastcrafting needs an "any beast" recipe to clear out the bestiary

With the sheer number of beasts captured in an Einhar-specialised map, we really need a way to more efficiently clear a full bestiary of unwanted beasts (which, let's face it, is 99% of them for most of us).

An ideal solution would be a way to fight many beasts in quick succession via lining up multiple beast crafts at once. For example, when selecting to create a unique item we could then choose to craft multiple at once, with beasts being released in rapid succession as others die to make the process a little less tedious. The altar would need to be changed to accommodate multiple item drops for this to work.

On the topic of the many less useful beasts, a recipe that uses any beast at random (red or yellow) would be very welcome to address the imbalance of red / yellow beasts in Einhar-specialised content. Scarabs seem like the easy answer, but stacked decks or anything small like that would work.

In an ideal implementation I could itemize or use the 5-20 beasts I care about from my full bestiary, then step into the arena, select 'maximum' on the recipe and fight 100+ waves of beasts to collect a stack of rewards at the end. Every beast would be useful, and the process wouldn't be so tedious.

Alternatively, I'd happily settle for a 'release all' button to get rid of the chaff beasts.
Last bumped on Jun 8, 2024, 3:22:49 AM
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