7th endurance charge for molten templar?

I actually havent been using endurance charges, and cant help but feel that 6 will suffice when I do need the extra tankiness.


Any opinions on whether it's worth taking the 7th endurance charge over a skill point?
IGN: Iolar
Endurance charge is better than a skill point, for sure. If you actually use enduring cry, and have picked up all 3 endurance charges in your skill tree, it would be absurd not to take the endurance charge from oak.

If you're not sure you need 7 endurance charges, then the question you should be asking is whether you are spending more than one skill point on any of the endurance charges in your tree (in terms of travel nodes). The oak endurance charge will never cost you more than one skill point. The ones in your tree will cost you at least one, but often 2-3 skill points.

In general though, each endurance charge you add is better than the previous one. The first endurance charge is a 5% reduction in physical damage taken. The 7th is a 7.1% reduction in physical damage taken, as compared to 6 charges.

Endurance charges and enfeeble are the only way to mitigate large physical hits in this game. Armor is crap - oh it is nice to have for dealing with weaker enemies, but against the truly dangerous things in this game - brutus, kole, vaal (and in particular their map equivalents) it doesn't do anything.

Against the smaller hits, it also has huge synergy with armor, because the armor and endurance charge damage reductions are additive. Thus 35% reduction from endurance charges could potentially reduce damage taken from a hit by a lot more than 35%.

Say you get hit for 1000 damage, and you have pretty awesome armor (say with a granite flask up, maybe) so you mitigate 500 of that damage with armor. The 7 endurance charges don't then mitigate 35% of the remaining 500. They mitigate 35% of the original 1000 - ie 350 damage. The mitigation is added, for 850 total mitigation, or 150 damage taken. That works out to an effective 70% mitigation from the endurance charges, as compared to not having them.

Endurance charges are awesome.

With granite flask + endurance charges + arctic armor my cleaver can stand in a swarm of monkeys and take zero damage from their constant hitting.

Did I mention that endurance charges are awesome?
Last edited by magicrectangle#3352 on Apr 24, 2013, 2:47:20 AM
I'm going to be using aegis aurora, so smaller mobs arent going to damage me regardless. I'm just wondering if I'm even going to be able to use 7 endurance charges against tougher enemies. Perhaps I should just consider it an investment in the future when enduring cry spam isnt required.
IGN: Iolar
I run two enduring cry gems (linked to faster casting) instead of one, which makes keeping charges up quite easy. I keep my full endurance charge stack with no problems against bosses like map kole or map vaal.

But again, if you do decide you only want 6 charges for some reason, you can always just unspend a passive node charge. You don't need to make that decision at oak. The only reason to take the passive point on merciless is if you simply aren't using charges in your build. If you are using charges, it is silly to take the passive point.
Heh, that's a good point. I never looked at it from the point of view. Time to help that pompous ass.
IGN: Iolar
"
magicrectangle wrote:
I run two enduring cry gems (linked to faster casting) instead of one, which makes keeping charges up quite easy. I keep my full endurance charge stack with no problems against bosses like map kole or map vaal.

But again, if you do decide you only want 6 charges for some reason, you can always just unspend a passive node charge. You don't need to make that decision at oak. The only reason to take the passive point on merciless is if you simply aren't using charges in your build. If you are using charges, it is silly to take the passive point.


Your point about armor is only semi-true. If one has enough, it is not penetrated nearly as much, and as such, actually works for once. I currently have about 70k armor while running around (see here: http://www.pathofexile.com/forum/view-thread/348309/page/2/#p3092943 for and explanation), and Kole actually only does roughly one thousand damage to me while I have 7 endurance charges and my full 70k armor up.
Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush)
TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush)
http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar
I cant figure out how you reach those armor levels in the slightest. Looking at your gear, the only armor you have comes from your belt, and there's no evasion anywhere to be found.

So 368 armor from your belt and 1244 evasion from grace. About 5600 armor when you throw in a granite flask. In order to reach 70K armor you'd need to have roughly +1150% increased armor.

I dont get it.
IGN: Iolar
"
BRavich wrote:
I cant figure out how you reach those armor levels in the slightest. Looking at your gear, the only armor you have comes from your belt, and there's no evasion anywhere to be found.

So 368 armor from your belt and 1244 evasion from grace. About 5600 armor when you throw in a granite flask. In order to reach 70K armor you'd need to have roughly +1150% increased armor.

I dont get it.


how do you know it's +1150%
"
BRavich wrote:
I cant figure out how you reach those armor levels in the slightest. Looking at your gear, the only armor you have comes from your belt, and there's no evasion anywhere to be found.


+ Molten Shell

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