Reroll bug
I used 2x Reroll explicit modifiers, both had some 40% adjacent effect of the correct type. iirc 2 and 3, for 10 and 13 rerolls. (it showed these numbers hovering over the reroll craft).
Yet somehow I ended up with a 91 roll out of 90 to 99. So in 20+ rerolls, there wasn't a single one that hit higher than 91? The odds of that should be astronomically low, meaning there's either a bug in the way this works, or in the RNG part of the rerolls. ![]() ![]() Put in a debug code so you might be able to check if I messed up and get the implicit, or if there is indeed a bug. I checked twice, but you never know. Should printscreen next time before doing a craft even if it's a simple one. Ps. The F8 printscreen gives a blank, no idea why :( So I used the F12 from Steam which did work. Last bumped on May 9, 2024, 8:29:35 PM
This thread has been automatically archived. Replies are disabled.
|
![]() |
There have been a few reports like this, and it has always be in relation to gravecrafts with fractured modifiers.
AFAIK players are assuming that the fracture happens before the "reroll modifier values" happens. |
![]() |
It's probably intended at this point as it has not been changed. Divine reroll happens after the fracture. You can put other mods that aren't fractured and those mods will reroll accordingly.
Probably better this way as the multi-fracture crafting is already fairly strong/broken as is. Adding divine-able fractures takes it to another level. |
![]() |