Stationary guard/attack
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As i've played this game one of the most irritating things i've come across is when you go for a normal attack and you end up running around or up to the intended target and not actually making contact.
Being ranged it is particularly bad when you run into melee range. My idea was why not add a stationary stance which give individual class stat boosts. Archer: Kneel, increasing accuracy but limiting your aim to 90 degrees in front of you. Shield classes: Raise shield, increasing defense but reducing attack. Witch: Magic circle, Increase spell power but takes time to get moving again...increases defense against ranged but reduces it against melee. Well you get the idea...become stationary for bonuses but also has weaknesses. Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 This thread has been automatically archived. Replies are disabled.
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