Impale seems to be causing lag
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Hey there,
Tested on a few different impale setups. The more impales I can create and the longer im in a map the more lag happens (fps). Tested with a few different friends following me in the map as well. It seems impales aren't de-rendering or the calculations are continuous. PC Specs: AMD Ryzen 5950x Nvidia RTX 4070 Super 32gb Ram Samsung 980 Pro NVME If any other info is needed please let me know. https://i.imgur.com/qZXXowz.png bug report #: 738799380 Last bumped on May 17, 2024, 2:27:56 PM
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To add:
It seems they time out if you wait in the map for awhile (like 8+ mins) they finally go away. To replicate: Clear map with impales Stand anywhere near corpses you will have very low fps Last edited by Viyro#2648 on Apr 18, 2024, 3:07:19 PM
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I'm having the same issue.
I've tried switching from Vulkan to Dx12 (and vice versa) just in case, but neither resolve the problem. |
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Getting the same, but oddly only after a certain threshold of enemies (can't tell exactly how many) but a alch and go map is ok, one with harbs/abyss/beyond becomes a no-no
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I wonder if this is causing issues for me as well. I'm down in delve fighting bosses with an impale boneshatter build. I start attacking the boss right when i can and his energy shield goes down but then he stays in a auto attack combat loop. and i can't damage his health bar, i'm still full leeching from my hits so i'm full hp, and taking damage from boneshatter, but can't kill him. I wonder if impale has something to do with this.
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Had the same issue a month ago with impale blade blast. Start of the map stable 144 fps and after a juiced map with breaches went down to 40. Only happened when i was using the spell impale gloves. So it must be an impale issue.
After some testing I came to the same conclusion it must be a problem with either rendering impales or calculating it after monsters are dead. |
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