Add "Avoidance" from WoW for minions / pets

In World of Warcraft your minions and pets have "Avoidance" stat that reduces damage taken from any AOE damaging zones by a huge fraction, like 90 or 95 percent.
Makes sense cos you can't really control where they go and they only take full damage if they aggro the boss.

We need something like this for our minions because right now it's not possible to keep them up in T17 maps. They are too hard and your minions are going to poop to some detonate dead sooner or later. Which discourages playing stuff like AG where you actually invest gear that could be lost forever.

Make them take damage from direct hits and spells, but not from shit like detonate dead, AOE, post-death ground effects etc.
Last bumped on Apr 16, 2024, 5:06:28 AM
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+1

or make minions immune to dmg or like VERY close to immune (hidden stats 95% reduced dmg taken)
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I'd rather they just nerf T17 maps being so dangerous instead of only make it less so for your minions.
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Esubane wrote:
In World of Warcraft your minions and pets have "Avoidance" stat that reduces damage taken from any AOE damaging zones by a huge fraction, like 90 or 95 percent.
Makes sense cos you can't really control where they go and they only take full damage if they aggro the boss.

We need something like this for our minions because right now it's not possible to keep them up in T17 maps. They are too hard and your minions are going to poop to some detonate dead sooner or later. Which discourages playing stuff like AG where you actually invest gear that could be lost forever.

Make them take damage from direct hits and spells, but not from shit like detonate dead, AOE, post-death ground effects etc.


Make stronger minions then man, idk what to tell you. Been doing ghosted exiles in t17s just fine. Dont roll bad map mods and its all good.

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