Quest rewards are identified.
Hello there.
I was wondering if there would be a world where the quest item rewards from the acts could come identified for the player. As is you select from a pool of 3 ~ 5 items all Rares all unidentified, and hope that they'll be somewhat useful. However more often than not, you are simply npc-selling the item because the stats are not really catered for you. with that in mind, wouldn't it be better for the items to come identified allowing players to select the best one for them ? This could be a way to give players a little Bump throughout the acts so that they can have a better item instead of just npc-selling whatever reward they come across. Problems | Questions: " Item quests are usually ignored since they take time out of the acts and the rewards are not really a "certainty" of being good, this would incentivize players to do the quests, and have a chance for the items to help their build. " They already do. " The certainty of items being "useful"/"good" is not set. They still would come with random modifiers. And this would make it so the QUEST REWARDS would actually feel rewarding instead of just being ignored. Anyhow this is what i think of it. If there is a FUNDAMENTAL problem with this please do tell me, i want to understand better some reasons for the game. But i also want to make the game a better place for all players. Last bumped on Apr 11, 2024, 12:12:37 PM
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