Trade League Group Player = Printing Currency

I really wanted to accept that the group content was ok when I am struggling to make ends meet. I save up to get something but the inflationary act of the top doing full group juiced maps is taking things that were 1 divine in value and pushing them to 10divine in value. I play mainly solo and when I see something I truly need appreciate in value several 100% It just makes me want to quit. In fact that's what I did. I will never be flexed on again by trade league again. When I put in just as much solo work and don't even have 1 1000th the profit you know something is not right.

I do have a solid currency farming method but with the sure amount of divines and !!MIRROS!! in the economy this early its sure to drive everything's price to the moon. I just cant keep up. I have been playing for about 10 years and never not once have I dropped a mirror. Yet its ok for group play to get 10 a pop on these maps not caring the affect its going to have on the economy. Something needs to change. I like having my little store in game but I feel I will be moving to SSF.

I don't want to discourage group game play but the currency is way to highly tuned for groups. Lets see some love for the solo player. Until that time comes I will be on SSF from now on even though I love to make trades.

Last edited by shophand101#4571 on Apr 4, 2024, 7:19:22 PM
Last bumped on Apr 5, 2024, 1:20:45 AM
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So the big issue, and reason, is that as a solo player you can not actually stack enough IIR or IIQ to make it anywhere near as lucritive as having that +250% IIQ from running as a full team, and if you could then bots would just abuse the unholy hell out of it.

Like even if you specced completely into a MF build, the knockon of having an extra +250% IIQ would be too huge and you would seek out people to fill those slots.

So unfortunately I don't see there being much wiggle room on that front, either you remove the IIQ bonus and MF as we know it which would just advantage bots or you don't and those groups you're talking about are advantaged, and either way RMT wins because people are gonna RMT.



IGN : Reamus
npc that consume portals and cant die?

I feel like that would just empower bots though.
Innocence forgives you
Last edited by SilentSymphony#3358 on Apr 4, 2024, 11:05:14 PM
group play in POE is simply busted. single player has no advantage other than "playing at your own pace" and "being able to kill quicker with less dps" and avoid lag.
[Removed by Support]
I just feel that the amount of potential currency that if afforded to a full group should be drastically lower. I am all for a group bonus this is fine but, if that bonus is awarding say a mirror or 200 divines an hour maybe we should be rethinking the strength of the group bonus. If a mirror is so rare that I in a decade of play have yet to see one drop ever and yet the group generates multiple in a day there should be some fine tuning to either the drop rate or the buff that is creating the outcome. Again all for group play but lets dial it in a bit so that its in the scope of reality and not beyond imagination in category.
This is a story old as time at this point.

MF should have been removed years ago and replaced with proper static multipliers.
"Never trust floating women." -Officer Kirac

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