Ideas for new totem support/skill gems/uniques

Hello everyone!

Some ideas that could potentially create new archetypes and maybe improve QoL of some current builds, like melee builds that feel mandatory to use totems anyway. These are by no means real fixes for melee problems but could be interesting.
Some of these ideas were most likely proposed in the past but fast search on the forums didn't yield any close matches.

Most of the ideas could be applied as unique item effect for socketed gems most likely, and would probably be much more interesting that way.

Idea 1, support gem:
Supported totem skill gems attach totems to the character (akin to mirage archer), totem auras are weaker and totems deal less damage. Reserves mana like auras.

While overall making the buffs from totems weaker you would gain some QoL of not needing to cast/recast/keep in aura range of totem auras all the time.

It would fit nicely, theme-wise into some unique body armour maybe?

Idea 2, support Gem 2:
As Support Gem 1 but in form of banner-type skill that gathers energy while killing monsters or hitting rare/unique enemies. When you use the skill it summons all supported totems, for a duration, attached to player. Reserves less mana but is not permanent.

Idea 3, alternate versions of totem skills, especially Protector/Warchief
Skills have chance to teleport on top of rare/unique enemy when you hit them, totems last for a duration, each time they teleport they have their duration refreshed.

So basically good for zooming maps, you pop it once like Blood Rage and try to keep the buff going.

Take anything from above and mash it into any permutation you like, most of these are probably super imbalanced, would have some weird interactions with the rest of the game etc. but yeah... just some ideas.

What do you think?
Last bumped on Mar 27, 2024, 3:56:24 PM
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