Item Levels and crafting... with some looting rant

After playing the game for a very long time and experiencing the roller coaster that has been the POE Crafting System I had some thoughts about how items are determined to be craft and what not.

In the current game your item base just gives you different base stats of that item, determines the min level and stat requirements, and what mod pool that can roll on the item not including any influences.

Then you have the item level which determines the maximum tier a mod can roll on an item from the predetermined mod pool.

What has bugged me is why you are still able to roll low tier mods on high tier items. If a ceiling is raised it's also nice to raise the floor at the same time. Doing this would allow higher ilvl items to roll at a minimum of maybe t4 mods instead of the regular t10+.

You're probably wondering why i am suggesting such a change. Well... it's to create a drive for farming and actually collecting items worth trading / selling. It would be a decent rework of a few systems.
- t16 maps should drop ilvl86 by default as thats the highest basic tier of maps we can get to without juice.
- additional juice towards making a map more difficult should add to a global counter that determines how 'juiced' a map is and how valuable to roll the items. Item bases should be able to roll ip to ilvl 100 to allow for the thrill of getting an item up to ilvl100.
- ilvl86 items should roll to the standard t1 or t2 but the tiering system needs to change to accomodate higher/better mod tiers. its to be noted ilvl above 86 shouldnt be too easy to get to keep demand high supply low over a long time but still allow players to reach the softcap, and then grind for the juicy items later on.
-mod tiers for items above i86 should have elevated mod able to naturally roll for various tier.
- the higher the ilvl the high the floor is raise for items as well. So a ilvl 100 item should be able to maybe roll t1 mods natually but there could be T+++ above t1.

This change to hunting for gear bases and their item levels makes a much more healthy grind for items instead of filtering for synth bases to id or potential chance bases. its become very boring and i loved hunting for exalted bases in last epoch so it took me a long while to come up with how to incorporate better gear farming. also please auto-unid all non unique item, please. I dont mind keeping unique items identified as it's part of the reason you made divines more valuable but please make rare items identified or atleast partcially revealed as if 1/2 veiled would be cool could tease players if they should id an item or not just because it's i86 and has 3/6 t1 mods. fun stuff like this is what we need to make loot in mapping more interactive.
Last bumped on Feb 3, 2024, 8:36:52 PM
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