Stop closing breaches when the character is far enough away! It's stupid.

Im a map zoomer with breach spec'd. If i start a breach and move on to clear abit and come right back to it so I dont have to wait on the mobs to spawn.. It is alreqdy closing? WHY? Distance should not be a factor and it surely is. I shouldn't be penalized or lose my breach because I'm fast. It is ludicrous and there is no reason for it. Make it spawn and stay FOR ITS INTENDED DURATION whether im next to it or half a map away. I want to zoom back to it and clear it all at once.. but guess what.. its closed 10 seconds after opening because I'm too far away.. how does this help the game in any way shape or form other than you just arbitrarily closing the breaches I have invested in. Fix it PLEASE!
Last edited by xXShadowedMercyXx#3933 on Feb 1, 2024, 5:59:55 PM
Last bumped on Feb 1, 2024, 6:18:29 PM
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Breaches stay open for a minimum of 30 seconds, increasing to a maximum of 60 based on how quickly breach monsters are killed. Normal monsters killed while in the breach do not increase the active time.


https://www.poewiki.net/wiki/Breach

There's nothing to fix. You're playing the mechanic wrong.

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