Ultimatum Bugs

Never played Ultimatum league and I find this mechanic really fun that I even stopped farming divines just to play this mechanic right now.
But I found 2 bugs with the current version of PoE right now


+++ Lightning Rune Bug +++
White map tier 5 ( 10 maps total )
No mods on maps
Divine flesh
80% chaos resistance


once you reach tier 2 of lightning rune, it can 1tap you.
it seems the damage is bugged, some deals not much then suddenly can 1tap you.
I ask everyone who knows this league and they said the most rippy is the fire thing but I find the lightning rune can instantly kill me once it reached tier 2 while tier 4 of that fire thing, i dont have a problem at all.

++++ Ultimatum Atlas Passive Bug ++++
I selected the "Slaughter Them All" atlas passive tree, which means I should more likely get the defeat enemy waves but instead

20 run on maps
15 of them are Survive in a specific duration
3 are the only "Defeat Waves"
2 was Stand on that circle thing

you can check my stats GGG, idk if you can check it or not but i just recently started playing ultimatum.

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◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... Get ze Panzer and ze flammenwerfer - kentpachi
Last bumped on Jan 31, 2024, 7:50:50 AM
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The damage from lightning and fire I suspect has all resistance penetration (I take all elemental damage as fire). So unless you're suppressing as well, it will hit hard and repeatedly if you stay in the circle. With 90 res and less damage taken on flask, it still hits pretty hard if I stay in the tier 3 circle too long, but still tankable. Tier 4 will 2 or 3 tap me however.

Do you have Wandering Path that disables the notable? Otherwise not sure on the kill ratio. I only ran with Wandering since I found it the most reliable for Trialmaster procs. 20 maps is a low testing pool though.
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blackdeath101 wrote:
The damage from lightning and fire I suspect has all resistance penetration (I take all elemental damage as fire). So unless you're suppressing as well, it will hit hard and repeatedly if you stay in the circle. With 90 res and less damage taken on flask, it still hits pretty hard if I stay in the tier 3 circle too long, but still tankable. Tier 4 will 2 or 3 tap me however.

Do you have Wandering Path that disables the notable? Otherwise not sure on the kill ratio. I only ran with Wandering since I found it the most reliable for Trialmaster procs. 20 maps is a low testing pool though.



seems like the lightning rune really does penetrate even with max resistance and divine flesh, it hits hard AF! even on white maps
it even deals way more damage than shaper balls and do note I tested it on white maps with no mod at all which i find really unbalance.


Did not use wandering path. it really is weird because its always the survival duration which i find it time consuming even tho i allocated the defeat waves but ill try the wandering path this time with small nodes only.
passive ways 100% more, which should be the highest priority but the game wants me to play that stupid survive duration instead.
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▂▄▅█████████▅▄▃▂
I███████████████████].
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... Get ze Panzer and ze flammenwerfer - kentpachi
up!



balance your game GGG!

test your mechanics before you implement please, this is not blizzard entertainment game company
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▂▄▅█████████▅▄▃▂
I███████████████████].
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... Get ze Panzer and ze flammenwerfer - kentpachi



"
kentpachi wrote:
it can 1tap you.



public this to prove your build have enough lighting resistance and migration .......


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