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Shaper Beam Totems: https://www.pathofexile.com/forum/view-thread/3797903 Poor Man's Ward Loop: https://www.pathofexile.com/forum/view-thread/3480922 Lazy Susie Warcry Tank: https://www.pathofexile.com/forum/view-thread/3709173 The Unplayable Build: https://www.youtube.com/watch?v=WlyVf34_TiI Last edited by BaumisMagicalWorld#0673 on Sep 9, 2024, 7:24:34 AM Last bumped on Jan 30, 2024, 1:00:04 PM
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This matter more in competitive games but mostly for POE at the moment there is a lot of load going on the CPU which when you try to enable low latency will put more pressure on the CPU specially if your CPU can't keep up or is old, and when there is a lot of projectile happening/mob density in the game the engine really lags out like crazy because it put so much load on the CPU with calculations and sending all that over to the server plus the frame preparation, that why you always have bad FPS most of the time when there is so much going on the screen until the mobs die or the effects particle ends, Also if you are playing on Lockstep network mode, but if you play on predictive network mode the lag is lesser as also the accuracy of the information to the server becomes less like your character position and clicks (you will notice desyncs).
That's what i noticed but would be nice if a developer would give us more insights on how the current engine is performing with all these new tech and driver updates. Here is a good video from Nvidia to understand everything relate to this watch at 3:20 for the breakdown and scenario of GPU and CPU limited situation https://youtu.be/h69JR51pZbU Last edited by Ramymn#7254 on Jan 30, 2024, 11:52:44 AM
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" Yea in your case your will never be CPU limited but the problem we are having now is poor optimization of the engine itself (the engine is lagging and causing the latency problems) that's why even with the latest hardware the game is not running at the optimal level, you can get it to a decent level but not as any other game you can test your machine with, so you will notice the low utilization of resources even when you are not maxing the usage specially when a lot of things are happening on the screen everything dips and start to increase in latency and hence reduce the FPS. So yea we can't really do much about it you can just make it a bit better with few tweaks here and there but ultimately the developers need to address the problem and adjust the engine/coding, that's why most of the time in these scenarios the "fixes" is per user hardware and testing to see what works best with their setup. Note: One of the things you can test to see how the engine is lagging if you find a divine shrine that makes the mobs immune with dense pack of mobs and try to use projectile attack with multiple arrows with return projectile and see how the performance graph will go crazy. Last edited by Ramymn#7254 on Jan 30, 2024, 1:23:18 PM
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