A new scourge in the game that can be easily solved

Hi,

I come to expose the observation of a new scourge in the game and for which there would be a simple solution.

Indeed, there are players who have very good builds (well done for their know-how); which aim to help players who are really struggling (I'm one of them but I also have a life outside of the game and I can't afford to stay on the game 24/7 to become exceptionally good).

In short, these players are capable of one shooting bosses like the exarc, the eater, the king of the mists and therefore they provide a "free" service or pay (In divine) to help losers and weak players like me.

So far it's very nice and seriously, without that I would be in a lot of trouble because I would be blocked for certain content such as voidstone for example.

Where a real problem appears is that many of these boss killers only do that all day and therefore we have a very fast loading time for the maps and very often, we are still loading the map when the killers have eliminated the bos and they were also kind enough to save us from picking up loot specific to these bosses. and then it becomes a big scam because obviously, we can't see what has fallen and there are still objects that sell for very high prices. and the weak players are actually being fooled.

So the solution to this problem would be that like maps, the loot dropped by bosses can only be picked up by the player who launched the map.

I suspect that people are going to laugh at my request and send me very upset but I still hope that it will be taken into account because I think it is largely justified given the large number of boss killers who make it are really lining their pockets on the backs of weaker players and even though it's not an easy one, it's still a game and this kind of behavior should not be able to happen. In particular, some players also pay 1 or more divines for this help.

Regards
Last edited by Khenshiro#4369 on Jan 25, 2024, 10:08:22 AM
Last bumped on Jan 25, 2024, 7:53:55 AM
This thread has been automatically archived. Replies are disabled.
Actually...there is a "loot allocation" setting that the leader of the party can choose to change that does exactly this.

it can be set to things like:
whoever made the kill gets the drop
free for all
even distribution
etc.

Regarding boss killers and carries in general: don't expect loot. That's not the purpose of this. The purpose is just to get the "kill", and generally its expected that the guy who kills the boss gets the drops
Last edited by jsuslak313#7615 on Jan 25, 2024, 7:54:52 AM

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