Storm Rain of Fence - Amazing damage but the CLUNK

So I've been toying with storm rain of the fence.

I adore the damage and the idea of being able to only fire two arrows in exchange for a large damage payoff, but a few things i've noticed while playing with it.

- Needing to attack twice to START dealing damage hurts. It would be great if the skill fired two projectiles x meters apart, and scaling AOE increased this distance.

- Our initial projectiles hits in a nice aoe on landing, but that aoe isn't in any way related to the fences aoe.

- AOE doesn't scale the size of the fence, meaning if we misplace an arrow or the enemy moves in the slightest then we stop dealing damage. You can literally have enemies standing directly beside the fence in what looks like it should be hitting them.

- The duration is essentially linked to the number of "arc's" it can do. With base "duration" of 2.8 seconds (14 arcs) and 3.2 seconds at full quality (16 arcs) its cool but on a weirdly similar duration to Static Strike, except static strike only needs players to swing once and moves with the player.

The damage potential REALLY is there but can just feel very awkward to use.

An Alternative to the above suggestions:
- Make the skill have an arrow limit of 4 with every arrow firing two arrows with a modest / small distance apart that damage anything between as normal
- The next shot fired links to the previous set fired and refreshes their max number of Arcs
- The arrows would arc between the first set of arrows and second set simultaneously but only for coverage, players could only be damaged once per interval, thus keeping the same damage output while improving the skill

This would provide immediate damage benefits on the first shot while allowing players to still make the fence.
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
Last bumped on Jan 9, 2024, 9:29:36 PM
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i experienced the same thing when I had it set to my manaforged as a single target boost.

It could also work if maybe the beam between the two arrows "seeks" enemies or otherwise attracts them into their field a la vaal cyclone or a true magnetic lightning strip / bug catcher.

It's just too narrow for it to be controllable in the pace of this game, and with most bosses having some kind of teleporting move it falls very flat as a skill.

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