Cold Snap of Power not overriding Cooldown

When self-cast, Cold Snap of Power will properly use a power charge to override the cooldown.

When supported by Spellslinger Support, the 3 second cooldown is not bypassed using power charges, even if available.

In previous patches with the default cold snap, the cooldown could be overridden using Frenzy Charges:

https://www.youtube.com/watch?v=CLxJ4LTji3Y

I thought this may be related to the Ralakesh Impatience boots, but same behavior with/without them. Self-casting with the same gem/setup uses power charges with no issue, so this is either undocumented change in behavior on Spellslinger, or it is a bug.
Last bumped on Dec 26, 2023, 1:08:15 PM
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SalarymanParadise wrote:
In previous patches with the default cold snap, the cooldown could be overridden using Frenzy Charges:

https://www.youtube.com/watch?v=CLxJ4LTji3Y

Looking at the wiki's patch note history brought me to this:

3.10.1d Patch Notes, dated April 14 2020 (11 days after the day this youtube video was uploaded)

"
Fixed a bug where spells triggered by Spellslinger could have their cooldown bypassed if that is normally a behaviour of the skill. Trigger effects that add a cooldown now all correctly prevent any cooldown bypass. This currently only affects Cold Snap.
"
Jadian wrote:
"
SalarymanParadise wrote:
In previous patches with the default cold snap, the cooldown could be overridden using Frenzy Charges:

https://www.youtube.com/watch?v=CLxJ4LTji3Y

Looking at the wiki's patch note history brought me to this:

3.10.1d Patch Notes, dated April 14 2020 (11 days after the day this youtube video was uploaded)

"
Fixed a bug where spells triggered by Spellslinger could have their cooldown bypassed if that is normally a behaviour of the skill. Trigger effects that add a cooldown now all correctly prevent any cooldown bypass. This currently only affects Cold Snap.


Well, that makes this solved, and it makes me very very sad... Here I thought I was being clever, but really, was not.

Thanks!

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