Behaviour of "used when charges reach full" flask enchantment

The "used when flask charges reach full" flask enchantment does not work as it reads.

it instead waits until you generate flask charges PAST the full ammount to use the flask.

this is very clear when entering a new area from town/ hideout where your flask charges are full on entering the zone, the flasks will not use until you generate another flask charge

this behaviour is demonstrated in the below video, where you can see the flasks will not use until i somehow generate a flask charge.

https://www.youtube.com/watch?v=w9pAx7Bf29Q

i have died many times to coruscating elixir not being up for the first pack that deals chaos damage. frustrating enough for me to make a forum post about it.


Last bumped on Dec 22, 2023, 7:46:55 PM
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Reaching full requires having less first. I would argue that going from 50 charges to 50 charges also shouldn't trigger it, but apparently gaining 0 charges is good enough for GGG.

The wording you would need is "used when flask charges are full", that however doesn't exit.

For coruscating elixir you usually want the reused when effect ends enchantment, then tap the flask once at the start of the map to break invulnerability.
perhaps the attached video doesnt demonstrate the behaviour closeley enough,

you can use flask charges in your hideout, however they are recharged to full when you enter a map from your hideout so they should be used.

i dont think that "reaching full" and "having full" can be functionally seen as diffrent things. you cannot have full flask charges without first reaching full flask charges = use my flask please. i fully realise the reason the game doesnt do this is becuase of the grace period, and auto using flasks would end the grace period. but there should be some sort of check associated with ending of the grace period that apply's the flask effect

if i wanted to press a flask at the start of every map i would do that instead.

i understand the behaviour is probably becuase as you rightfully explain the game is not checking if my flasks are full until their state changes in the new area, and if the flask said "sometimes use flask when charges reach full under some specific conditions or if you generate more flask charges then you can fit use the flask" its behaviour would line up.

as with all things in the modern era i feel like an image with text is the appropriate way to convey the absurdity of the current behaviour

https://imgflip.com/i/8a9clr

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