Raise Zombie of Slamming - Bad but not for the reason you think
So the idea of having different skills specialize in different things is great. The problem is that in the case of Raise Zombies it actually took something that helped fix one of the core parts of the skill.
Raise Zombie of Slamming has stolen the bandaid that was on Raise Zombies as a skill, because relying on the slow single target smack damage of Raise Zombies is not practical. Raise Zombies are now once again: - Slow - Single target (or small hit radius) - A player version of the corpses we literally massacre at mock speed There really isn't a reason to use regular raise zombies of slamming, ergo there is no real identity. I think Raise Zombies should have its slam given back to it, and slamming raise zombies should be given a different identity. Like vomiting zombies or bloated zombies or Zombies that are instead made with a single target skill instead of taking away a core feature of the original. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084 State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 Last bumped on Dec 11, 2023, 10:58:33 AM
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+1
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" I like the new system more. Plain zombies have HP, new zombies have slam and they slam WAY MORE OFTEN. What not to like? |
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