Can Ruin Debuff be nerfed in some way?

The only way I have found to finish Ultimatums with Ruin is to keep moving and even then sometimes i just get hit with a tone of stacks and fail anyway.

Could we perhaps nerf this in some way?

There is so much mob clutter its hard to see where the mob is that inflicts ruin on you, some builds are unable to do the content because they can't move around fast enough.

Could we perhaps decrease the amount of mobs that can inflict ruin or increase the amount of Ruin stacks you need to fail?

https://www.poewiki.net/wiki/Ruin
Last bumped on Jan 24, 2024, 9:57:35 AM
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Don't pick it? You have to opt into ruin with the keystone or the wave mod, you could just...not choose it if it's too hard to deal with.

Nobody's going to agree with you in general though as Ruin as 2nd to the gas cloud for free wave mods that barely impact the average player.
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DBrody wrote:
Don't pick it? You have to opt into ruin with the keystone or the wave mod, you could just...not choose it if it's too hard to deal with.

Nobody's going to agree with you in general though as Ruin as 2nd to the gas cloud for free wave mods that barely impact the average player.


How do people dodge ruin then if you don't mind?

how are you able to see the mob to dodge it?
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DBrody wrote:
Don't pick it? You have to opt into ruin with the keystone or the wave mod, you could just...not choose it if it's too hard to deal with.

Nobody's going to agree with you in general though as Ruin as 2nd to the gas cloud for free wave mods that barely impact the average player.


The problem is if you pick Gruelling Gauntlet you can't not pick it, It will pick at random and there is no way to complete any Ultimatum challenges if you hit the ruins.
Ruins need to be removed as a mod from Ultimatum or make the ruins as a debuf and not a thing that makes you fail.
I agree. Grueling Gauntlet auto-picking ruin is not good. Ruin is 100% unavoidable and impossible to see. With a smaller arena size and the smaller arena size atlas passive my arena is usually a single point too making it basically inevitable to hit ruin cap in a round or two even when instantly killing the monsters.

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