Blue wisp hard to notice

Compare to 2 another wisp, blue is hard to see. make it slighly more bright plz.
Last bumped on Jan 1, 2024, 1:28:52 PM
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I highly second this, i find it extremely hard to see the primal wisps, even when i find a blue path (which is at best 50% what i find either of the other two because i'm sure i miss it) i have to really strain and go slowly to be able to follow it
I was wondering for 2 days now where they are, then I realised you just CANNOT see them lol
"
Andara wrote:
I was wondering for 2 days now where they are, then I realised you just CANNOT see them lol


The league exists for 24h
Literally ONE DAY. How can you wonder for 2 days? O.o
TwitchTV: http://www.twitch.tv/akumanotsubasa
played 6 hours, went to bed, and played the whole day today, so, thats 2 days for me

thats not the point, the point is, they are very very hard to see, would be nice to increase the brightness!
Absolutely a necessity. Changing brihtness, or hue of either Primal Wisps or the glowy particles that light up your path. Right now they are indistinguishable.
Last edited by Hollow_Ichigo#2565 on Dec 9, 2023, 4:14:43 PM
Is the ring around the character even necessary? In terms of providing information I mean; clearly it has thematic relevance.

Edit: oh, is it thinning out as you run out of 'staying power'? Maybe.
Last edited by GusTheCrocodile#5954 on Dec 10, 2023, 5:45:46 AM
Honestly I can only see the yellow ones.

Yes I have a mild colour blindness but I have no idea what is blue or purple.
Always struggled with with some of the color design decisions in this game.

Catarina fight using different shades of green for everything, attacks, ground effect, ambient light. That fight was already a nightmare for me.

For me it's always been difficult to differentiate shades of the same color when they are close to each other.

But the blue wisps. Those are an actual nightmare. With the border of the visible area being blue, those little critters moving giving me the worst motion sickness I've ever experienced in a videogame. Those have to be some of the worst visual design decisions ever made for PoE.
+1

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