Warcry Clusters
Added a second notable to the Natural Authority cluster, Escalation, which provides 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%.
Natural Authority now provides 20% increased Warcry Buff Effect (previously 30%), and causes Enemies Taunted by your Warcries to take 8% increased Damage (previously 6%).
The small Passive Skills in this cluster have been changed. The entry passive now provides 10% increased Warcry Duration and 5% increased Warcry Buff Effect. The two small passives prior to Natural Authority provide 8% increased Warcry Buff Effect, while the two small passives prior to Escalation provide 15% increased Warcry Duration. We've also added two small passives between Natural Authority and Escalation which provide 15% increased Warcry Cooldown Recovery Rate and Warcry Skills have 15% increased Area of Effect.
The Admonisher Notable Passive Skill no longer provides 20% increased Warcry Cooldown Recovery Rate. Instead, it now provides 15% increased Damage for each time you've Warcried Recently. The small Passive Skill prior no longer provides 12% increased Warcry Cooldown Recovery Rate.
The three small Passive Skills in the Deep Breaths cluster now provide 15% increased Warcry Cooldown Recovery Rate (previously 12%).
We've also adjusted the values provided by Quality on Intimidating, Seismic, Ancestral and General's Cry:
Quality on
Intimidating Cry
now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
Quality on
Seismic Cry
now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
Quality on
Ancestral Cry
now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
Quality on
General's Cry
now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).