Feedback on Transfigured Earthquake gem (Earthquake of amplification)
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Ok hi,
I think these numbers are somewhat very weird and I see no use in it as it is clearly worse than the original gem? Please correct my math if I am wrong: (ignore AOE for now) == MATH == Original gem: 1s base duration, 180% on hits and ailments => Hit DPS: 180% per 1s => Ailment DPS: 180% but difficult to calculate, but you can just keep hitting and wait for aftershocks, you def will not have a timing issue. If you scale duration down by 50%, it's 180% per 0.5s, making it 360%. Transfigured gem: 3s base duration, 15% per 0.1s duration for hit, 6% for ailment => Hit DPS: 30*15% = 450% more damage after 3 seconds, so 150% per 1s If you scale this duration to 4seconds: still 150% per 1s (600% divided by 4) => Ailment DPS: 30*6% = 180% more damage, after 3 seconds. This is also difficult to calculate as bleed duration will probably exceed this duration, so you will need to time it: <bleed duration> - <duration of EQ> == /MATH == Considering accidentally hitting again within that 3s, your time window is again 3s (you also have this with base gem, but less of an issue because it's only 1s wait). == MATH again == So if you wanna go for a super ultra huge bonk, let us say 10s duration: you get a whopping 1500% more damage... But considering you could have hit 9 times with the base gem for this duration: 9 times 180% => 1620% more damage overall (given you time it perfectly, and given no min-max dmg roll) => Base gem is better, less clunky, less prone to error, as if you hit EQ at 7th second by accident, well gotta wait 10s again. If you wanna do Ultra-bleed/ignite/whatever ailment, already mentioned, and above comment about accident is applied. And hope that your hit does a good max dmg roll. So this is the feedback, from mathematical point of view, this will be worse, from a utilization quality of life perspective: also worse. (ignore AOE) (Not to mention you can't use this for clear anymore, 3seconds in POE.... you get hit million times. :P Not to mention giving mobs 3s to chase you out of the EQ aftershock. Kind regards, PS: Gems for reference below. ![]() ![]() Last edited by Wieze#2062 on Dec 5, 2023, 7:16:40 PM Last bumped on Dec 6, 2023, 3:10:27 AM
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But it's funny!
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This will be gem swap for boss killing. No opportunity cost.
You hit once and you run around > lot less risk to die > damage uptime is almost 100% which isn't the case with og gem as you have to dodge |
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" Yea, and the "increased duration support" becomes a MASSIVE more multiplier for that one hit kill effect. 3 seconds becomes 4.5 seconds, making the damage go from 450% more to 675% + with a single support. That is pretty sicknasty. Time it right and you can get a single bonk for millions or even hundreds of millions of damage. This argument is eerily similar to an argument I had a while ago about the new superfast ignite support gem. While the numbers CAN be higher with the faster version, the actual likelihood of being able to maintain that consistent damage is incredibly small. So you can't just go by the speed numbers with things like this, even if it looks "better" on paper. Last edited by jsuslak313#7615 on Dec 5, 2023, 9:35:11 PM
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the true mystery of this gem is how Shockwave 'base' is calculated for this aftershock. if it inherits the boosted value then this version is busted. mechanics of Shockwave were never 100% clear to me
similar question: Earthbreaker totem support as for the Sadism support (faster ailments) i actually tried it with ignites and.. with careful tuning it is VERY strong, but you no longer play with DoT build. once you accept that, it is probably one of the coolest supports to build around for great payoffs while you fiddle with duration and faster damage in all, this is actually the only melee skill gem that im actually going to try (esp if Shockwave inherits the nuke), remaining ones are just bad |
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