Newbie needs help with Templar
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Hi All!
So I‘m new to the game, started this season around beginning/mid October and am enjoying it so far! I got started off without following any build guide and the idea was to make a dual wield templar with elemental damage, but I obviously failed… After some consideration I got inspired by the skill Arc, I looked up some (old) build guides and tried to respec to my best into a hybrid of both and it is somewhat working out. Now, I finished the campaign, did my first maps and can handle tier 3 maps ok, damage seems not to be a problem so far, it’s more a survival issue atm. I know we probably are close to season end but I’d like to try to improve my char as much as possible, even if it’s just to increase the ingame knowledge of how things work. Could somebody help me out? Please see here my account link: https://www.pathofexile.com/account/view-profile/Matavase83 I guess I need to get the third labyrinth done, but I failed for now, my resistances are not the best I guess and probably my life pool is too low? Any help is much appreciated! Thanks Chris P.S.: I refunded mind over matter or what it’s called as I found myself dying due to not having mana after being hit, so I’d prefer to not go that route again, I also have no refund points left Last bumped on Nov 3, 2023, 7:42:47 PM
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The short version is that your character is not worth saving because of how bad your tree is. But if you want to try anyway, here are some tips:
1) Don't just take masteries for the sake of masteries. Read what they do and only take them if you benefit from them. Your chest has life, so the 15% life mastery does zero for you. Drop all of the lightning masteries because none of those do anything of use to you. 2) Swap the elemental mastery to "25% chance for resist to be inverted." 3) You seem to be avoiding life nodes like the plague. That's why you keep dying. A general rule of thumb for most builds in this game is you need to take ALL of the life nodes you are near. 4) You are using a random assortment of uniques that don't help you. In general, uniques don't necessarily mean better and in most cases they are worse than good rares. The point of uniques in this game is to offer things that rares cannot, which can help the right build. Replace all of your uniques with rares that give life and resistances (as much of both as possible). For the weapon and shield slots, use 2 weapons for now. Rare wands/scepters/rune daggers (note you cannot mix wands with the others) or a rare staff if you get a good one. Mods you want (as many of these and as high rolled as possible): Cast Speed %Spell damage or %Lightning damage Critical Strike Chance for Spells (make sure it's for spells and not the generic one) Critical Strike Multiplier +All Spell Skill Gems +Lightning Spell Skill Gems (NOT the one that improves Socketed Lightning Gems) Added Lighting Damage to Spells (once again the one for spells, not the generic one) Some cheap common unique weapons you can use are: Agnerod West staff A pair of Singularity scepters (these are much better than the staff) 5) Your cluster jewel is horrible AND you spent 3 points getting into that socket. You want to regret all of these and use those points better. 6) Grab the Sovereignty wheel going around the long way. This will allow you to use both of your current auras while leaving some mana for casting. I would recommend taking all the mana near you as well to help with mana cost (so you aren't constantly drinking pots). Note that most advanced state builds other than mana stackers get out of most mana investment but for your build right now, it is for the best. Take the "12% mana reservation efficiency" mastery from one of them. 7) You branched all the way to Doom Cast but skipped close by Crit like Arcane Potency and Annihilation. You also spent FOUR points to slot in your jewel on the bottom left when you had a jewel socket that was ONE point from your path (near Overcharge). Generally speaking, good builds have compact trees--that is, you try to travel as little as possible while taking all the good stuff (medium size nodes known as notables) near you. The more points you spend traveling, the weaker your character as the fewer of the powerful notables you can afford to take. Always consider "power per point spent" when building. Here is a sample tree I would make for your build. You can see it best in Path of Building (highly recommend you download this if you don't have it). You can also just paste it into a web browser to see. You don't have to do it exactly like this but notice how compact the tree is rather than trying to branch everywhere. https://pobb.in/75MJa6Z6zAQT This tree on your same items gives you 3,262 life and 2,104 mana. It also more than doubles your energy shield. And you get a healthy boost on damage. But most importantly, it moves your mana regen well above the mana you spend casting (so you can hold the button down and not need a pot). Mind over Matter (which I didn't take for you) is great when you invest in a ton of mana nodes and mana regeneration nodes. The idea is that you gain the mana back quickly after taking a hit. If you build wrong though, you will just not have mana to cast. (All large nodes, or keystones, have huge benefits alongside potential huge drawbacks). You still need to fix your resistances (with items) and get better weapons. If you can do all that, you will do significantly better. Note that tree I gave you uses all your points at Level 77, if you do not have enough points to spec it, it means you missed some free points in the campaign. Last edited by TemjinGold#1898 on Nov 2, 2023, 6:27:40 AM
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First of all, thank you very much for taking your time looking into it, I really appreciate it a lot!
I knew I screwed up, so now it’s up to “make it work somehow” until season ends and have a fresh start following a proper guide, but I learned a lot and don’t regret it, I actually enjoy the play style. That said, I am investing all my currency to get better res and weapons, and more HP, mana seems not to be a huge problem right now. As for the skill tree, I have no refund points or Orb of Regret left, so I guess I’ll try to adjust as I level up, I will import your build in PoB and take a look, trying to make it better. Thanks again, I’ll make sure to ask you for an updated opinion once I sorted out what I could achieve. Chris |
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Best of the luck. By the way, if you don't have Regrets but have a lot of the other currencies, you can actually use the vendor to trade those up to regrets.
Use the table here for reference (Ctrl-F search for "Regret") https://www.poewiki.net/wiki/Vendor_recipe_system |
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" So, I've done some updates on my gear and a little repsec with what I could afford, probably still not even close to what it should look like. I guess I need to look into flasks, increase my HP and change some passives... If you have a minute (sorry for abusing your timne), could you tell me what you would refund if you had 10 points and where you would reinvest them? I think I will not be able to afford more than 10 points by crafting/buying regret orbs, so that's what I am down to. Thank you again! |
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Sure thing. I would start with the things that do nothing for you.
1) Lighting Mastery: +15% to Maximum Effect of Shock. (You do so little damage that you are nowhere near hitting the shock cap of 50%. So +15% more to this cap does nothing.) 2) Life Mastery: You count as on Low Life while at 55% of Max Life or below. (You do not benefit from Low Life with your setup. The main reason to get this is usually if you are taking Pain Attunement keystone.) 3) Lightning Mastery: Increases and Reductions to Max Mana also apply to Shock at 30%. (You are not heavily invested into mana, so this mastery does practically nothing.) 4-10) Connect the 2 intelligence nodes to the right of the Crackling Speed wheel, then regret jewel socket plus the 3 intelligence nodes below and to its right (6) along with the hanging intelligence point (1) closest to Mind Over Matter. Add the 1-point jewel socket where Overcharge is and put your jewel there. As for reinvestment. We already spent 3 points getting the other jewel socket and connecting the 2 intelligence points in the middle. I would take as much life as possible because that's what you sorely lack. So the 3 points of life at Cruel Preparation, the 1 point at Arcanist's Dominion, and the 3 life/mana nodes at Heart and Soul. Your next goal should be to fix up the starting area, then connect that to Arcanist's Dominion in a straight line. If you grab some Dexterity on gear (so you can get out of the +30 dex node), connecting to Arcanist's Dominion lets you regret that whole line of intelligence nodes in the middle. We're leaving the stuff on the right half of the tree as well as the power charge stuff last because they actually do something for you (albeit at a very inefficient rate). Edit: There's a world where you can keep those power charges if you really like them (I would change the mastery though because the one you picked amounts to very little since you only have 5 total charges). If you want to keep them (it's not a terrible idea really), we would need to save a few more points elsewhere to make it feasible. If you go this route, I highly recommend annointing Infused (for another max power charge) and buying a Timeless Jewel (Militant Faith with High Templar Dominus). Put the jewel in the socket near Mind Over Matter (make sure you check before buying that the timeless jewel does not change Quick Recovery, Arcanist's Dominion, or Annihilation because some do and you don't want any of the changed nodes). This will transform Mind Over Matter into Inner Conviction, which gives you 3% more damage per power charge (a huge damage boost). Here's what that looks like (at Level 95 so you know what to aim for). You don't need that exact Militant Faith, just one that says Dominus, 2 lines under that that do something you want, and none of the 3 notables changed. You can copy/paste them in from the trade site into PoB to check before buying. https://pobb.in/-rylnyHlz_qy Last edited by TemjinGold#1898 on Nov 3, 2023, 9:23:11 AM
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You’re a legend! Thank you very much!!!
Will take my time over the weekend to work towards it! I am able to do tier 3 maps in a good pace as of now (not the yellow ones though) damage is not an issue atm, just survivability, especially the red kind of dot damage over my head (bubbles!?) get me really down in seconds and it seems I almost can’t heal against it. Coming from the Diablo Universe it’s actually really exciting to try new things out, I had always excluded PoE because of the passive tree, but I guess it’s just a matter of getting used to it. Again, huge thanks for your help, I surely will bother you again if I hit a wall :-) |
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Happy to help. Those "red bubbles" that are killing you is known as "Corrupted Blood" (monsters who have this mod add stacks of it to you each time you hit them, so if you are just blasting away, you will quickly kill yourself.) To deal with it, either get it as a suffix on a life flask (this is the easiest and cheapest) or get a jewel that is corrupted with an implicit that says Corrupted Blood Cannot Be Inflicted Upon You.
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Done all the changes I could for now, gave me another 700 HP and could complete a yellow tier 5 map (died only once), so that’s a big upgrade for me! Will have to level now to get some more points…
Have a great weekend! |
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Congrats, that's awesome!
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