Gain x life PER enemy killed?

According to the wiki here,
https://www.poewiki.net/wiki/Gain_on_kill
most passives in the "recovery" sections use the wording recover X life on enemy kill.
But the one with the Vampirism notable has "gain x life PER ENEMY KILLED".
This is the only place I see this wording and I'm wondering if this is an oversight, a typo, or does this refer to something else, namely a mechanism which lets players recover life when an enemy dies regardless of who killed it (e.g. from minions or other proxies).
Can anyone clarify?
Underrated stats: Basic human decency, small quantum of respect, microportion of compassion
Last bumped on Oct 14, 2023, 12:13:06 AM
I couldn't find the section you're reffering to. Generally when a stat recovers % of Life (or other resource) on kill, it says "Recover #% of Life on Kill", when a stat recovers a flat value on kill it says: "Gain # Life per Enemy Killed". Recover and Gain mean the same here, as well as "on Kill" and "per Enemy Killed". The words within both pairs are interchangeable.

Gain 3% of Life per Enemy Killed = Gain 3% of Life on Kill =
Recover 3% of Life per Enemy Killed = Recover 3% of Life on Kill

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