TotA: Make totems better clickable

For avoidance builds this is really annoying. And you have to use Shift every time because if some mob or wall gets over the totem it will otherwise interrupt the channeling. At least make Shift-channel the default channel.

And fix the desync bugs. Etc.


Edit: If I click on a totem from "too far away" it will not channel the totem but move through instead. Even if I 'shift' click. So I have to move up to a totem first and then click it. Why is this made so badly? Did anybody test that? Or are your testers ignored?

Edit: There used to be a namelocking in PoE which worked better than that. And the namelocking for attacks/spells which is in the game works maybe better than that too - not sure about that.
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Last edited by Zrevnur#2026 on Oct 7, 2023, 10:02:19 PM
Last bumped on Nov 5, 2023, 9:46:59 PM
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I have this click issue as well and can't tell if it's a mob disabling my targetting or the hitbox is too weird/small.
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Kethril wrote:
I have this click issue as well and can't tell if it's a mob disabling my targetting or the hitbox is too weird/small.


the hitbox is kinda weird and the cursor prioritizes other stuff more for example if an enemy fieldmaster or your ally fieldmaster puts down a wall near the totem the cursor seems to care more about the wall than the totem and it's like that for everything that has a hitbox near the totems
Last edited by CAPSLOCK_ON#7907 on Oct 19, 2023, 7:10:05 AM
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Zrevnur wrote:
For avoidance builds this is really annoying. And you have to use Shift every time because if some mob or wall gets over the totem it will otherwise interrupt the channeling. At least make Shift-channel the default channel.

And fix the desync bugs. Etc.



yes, please ggg

click in TOTA are very very very bad state.
- Thread with suggestions for PoE 1 get more fun and more QoL in next patches (3.27, 3.28...): thread/3812167

- Atlas tree thread improvement: thread/3812454

(English is not my native language, so I apologize for any mistakes!)
Don't worry everyone... this league will be patched and fixed soon. All good

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