Why Nerfing Apothecary Drop rate was a bad choice
Hello,
This isn't a troll post just my opinion and some facts from my friends list. 1) Nerfing the drop rate is always a hidden league start mechanic on any divination cards. I understand this. As it was unknown at first, many players spent hundreds of Divines on squishy MF Ranger builds that DIE all over the place. These builds are not fun to get started. 2) At this point in the league many players have discovered the drop rate being altered and sold off the "Ranger" build and quit the league. I'm sure this does not help with micro-transactions / cosmetics. 3) No one I know wants to run 6 man party play. Open a map and run around like a !@#$% tagging monsters while they are possessed(even though you get an apothecary every 10 maps). 4) They are dropping every ten maps, do you really think its worth 70+ Divs. Its easily one of the most profitable methods around per/hour that I am aware of aside from one other item I will not reveal here. 5) I'm sad to see so many quit and sell the builds they worked so hard to gear, because you changed the drop rates and made the new method of Opening a map and tagging monsters. Personally i dont want to tag a monster. Lets us tag it by hitting it with damage or something, nerf this new way or change the way the tagging works please. This new tagging method is similar to lying dead on the ground for 5-10 min in halls of the dead like you had it at league launch(I'm sure you can look at my logs if you need to verify this).... It sucks and I won't engage the content over it. One sad Exile Last bumped on Oct 3, 2023, 11:06:31 PM
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lol...always a good way to start a post: "this isn't a troll post"
And yet it really is a troll post at its core. A little bit of flexing, a little bit of showing off, and lacking any real substance. Every single one of your "points" is demonstrably false. It's not even close enough to the truth to even warrant me listing all the ways it's false and debating. Half of your points contradict the other half. There is NOTHING that says div card drop rates have been nerfed at all, nor that it is "always" a hidden mechanic in leagues. If anything, the drop rate of the higher tier cards has gone UP in recent leagues through multiple means. YOU YOURSELF pointed this out in your post! Additionally, 1 apothecary every 10 maps?! That is an ABSURD drop rate. 50 maps takes, what, 2 hours at most? And you get a Mageblood every two hours?! WITHOUT party play?! And if that were true, people are QUITTING because its never been so easy to get a Mageblood? Excuse me... And then you are indignantly pissed that you are ONLY getting apothecary cards every 10 maps... Not even going to start commenting on the severe misunderstanding of how the economy and pricing works. Howl to the Norse moon, troll! Last edited by jsuslak313#7615 on Oct 3, 2023, 11:11:12 PM
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