Getting bled with precisely 100% physical taken converted to elemental
As the title says, if you have PRECISELY 100% of physical damage taken as elemental, you can still be bled.
I have exactly 100% of physical damage taken as elemental instead, without relying on Taste of Hate. When standing in a pack of mobs in The Belly of the Beast in Act 9, I get consistently bled. If I use a Taste of Hate to go above 100% converted, I do not get bled. If someone with precisely 100% converted is using Taste of Hate (with increased flask effect) to get to 100%, they cannot be bled. I believe this is due to them having a physical conversion as a float value higher than 100.0 whereas I have precisely 100.0 . I cannot test increasing my physical damage conversion to 101% because it would cost me 64 divines on average to get that. Last bumped on Jul 3, 2024, 6:47:00 PM
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Further tests show that using a cloak of flame (my old body armour is giving 15% compared to cloak of flame giving 40%) to increase my physical damage conversion to above 100% also prevents me from being bled.
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Bump wake up GGG this has been a bug for a while now. 100% taken as means no physical damage is dealt so bleed cannot be applied. Discard the floating point if you're using it and fix this already.
Undisputed best alpha tester since Awakening beta.
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Can confirm .. i am currently 100% physical taken s element and i still get bled.. fix your shit PLEASE
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b
Undisputed best alpha tester since Awakening beta.
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physical damage from hit taken as elemental, does not decrease the chance of monster to inflict bleed.....
also , bleed is DOT so that "physical damage from hit taken as" mods do not convert the DOT to elemetal This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" And pretty sure you don't have 100% to elemental for the character ForSureWeAreCookingNo (probably 100% for hit damage only) From your gear only: You have Lightning Coil (50% HIT damage) Dawnbreaker (18%) helmet (7% HIT damage) Taste of Hate flask (13% HIT damage) This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong? quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature Last edited by neohongkong#0222 on Jan 7, 2024, 7:46:31 AM
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" you probably have 100% damage from HIT converted, but not for DOT from your gear only (the character 張飛益德): helmet: 10% from hit Cloak of Flame: 40% This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong? quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature Last edited by neohongkong#0222 on Jan 7, 2024, 7:46:04 AM
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" Incorrect. You could've just loaded into POB... ![]() 101% w/ 8% shield -> 100% when using 7% shield. Bleed currently requires that the hit deal physical damage in order to be applied. You can argue that this is a bug and shouldn't happen but it currently does work this way and has for YEARS. Behavior changing at 101% instead of 100% is because GGG classes Cloak of Flame and the other conversions separately instead of summing them at the value of 100 leading to a floating point physical damage value that inflicts bleed on the player. GGG need to discard the float or treat them as a lump sum for this instance so it's a coding error. Example Arithmetic: 44,317.6 physical damage hit 44,317.6 * 0.4 = 17,727.04 (cloak of flame) 44,317.6 * 0.6 = 26,590.56 (other taken as) Due to truncation from floating point values, these values could be reduced, because GGG does not utilize Floating-point error mitigation for this calculation. 17,727.0 26,590.5 https://en.wikipedia.org/wiki/Floating-point_error_mitigation This means that 0.06 physical damage is taken when these new values are subtracted from the hit, and this is enough to qualify as physical damage from a hit received, and bleed is inflicted on the target. Whereas https://pobb.in/3Wi9Qmdh-FxB Is an example of a character that has 100% taken as (no cloak) and cannot be bled. Undisputed best alpha tester since Awakening beta. Last edited by Rhaegar_G#4953 on Jan 9, 2024, 4:10:56 AM
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b
Undisputed best alpha tester since Awakening beta.
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