TOTA mechanic bugs and fixes.

Stun should be cleared when the match ends. There is a rare bug where if a player is stunned in the final moment of a match, it is never cleared.

The unit reward popup at the end of the tournament should not block movement to prevent it being layered on top of item rewards, since they can be interacted with before rendering in. Either that or make them not interactable until the actual reward item tag is loaded in.

Round Forfeit button should be added to menu, since players re-log for final reward re-roll for a better chance at good loot if they haven't lost a round anyway.

Properly label all enemy totems. Do not mark them as "Ancestral Totem" when it has a type like Prophet

Fix de-spawning of mobs from the Death's Guide totems


You can also probably die if something like this survives and won't respawn because your totem is gone, causing you to lose tournament rewards.

It persists across rounds and is fully not damageable also. The unit can still be there after full relog.

Look at the tiny boi here (on mouse cursor) and look at the system clock to see how long it has been.

Death's Guide aura should probably not disable minions perma-stunning them. Degen is already really effective at removing units.

The primary enemy totem's hitbox is too small in relation to the hitboxes of all the other totems, which are too large. They should be standardized, or better yet fit to model.

See how silly it is?

Navali's Well is also off:

Will add more as it comes up...
Undisputed best alpha tester since Awakening beta.
Last edited by Rhaegar_G#4953 on Aug 31, 2023, 9:46:17 PM
Last bumped on Aug 31, 2023, 9:45:57 PM
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