" Increased Ignite / DoT duration & Ingites / DoT's deal damage faster " are weak, buff them
I tried to make a build off Ignite Duration & Dots just for POB & man those mods are weak. The 50% to Ignite duration from one of the DoT mastery's adds barely 1k more dmg to pob.
The Goddess Scorned is x4 weaker than any Trauma attack speed build. Or Lepers Alms shield with 40% more ailment duration adds almost zero dps. What's the point of adding Sadism support if you aren't even able to build off it. Ignite duration should do 200% more damage per passive than it is right now. Theirs only a few passives on the tree and jewels that offer duration & yet you made them super weak? Edit: Hey send thread to feedback. 50% Ignite Duration seems 10% more damage. When it really should be 80% more damage seeing as your super limited to get ignite durations for the tree. & items for that matter theirs almost zero items for that. BTW I don't know why they gave us 3 melee ignite supports without tossing 10 more fire based melee unique items to go with them. So limited for fire unique melee weapons theirs 4 options >.> else less. 100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map. https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/ Last edited by RuneLuthien#3437 on Aug 24, 2023, 3:05:38 PM Last bumped on Aug 25, 2023, 8:58:00 AM
This thread has been automatically archived. Replies are disabled.
|
![]() |
bump
100 people towns with hang out fields. Witcher taverns. Free hair style options. IRO War of Emperium gvg map.
https://clips.twitch.tv/ChillyFrailLobsterPMSTwin-jQe3D4Yt2ZttgsdA https://www.reddit.com/r/pathofexile/comments/15cetf5/new_frigid_bond_support_love_u_guys/ |
![]() |
I dont think you fundamentally understand anything about how ignites and Damage Over Time works....
I'm not going to sit here and explain THE ENTIRE mechanic to you...suffice to say your assessment, comparison, and thoughts behind "duration" are just plain 100% wrong. I'll try to keep it brief. Any source of "deals damage faster" is the equivalent of a straight up more multiplier, with the exception of Sadism. Sadism BECOMES a "more multiplier" once you have sufficient attack speed. This is because when you get that kind of mod, it means that you deal the SAME amount of initial damage, but over a much shorter ignite duration. So the TOTAL damage you once did in a 5 second ignite, would now become the same TOTAL damage, but over far less time: allowing for quicker ignites to occur (since they don't stack). Ex: 1 million damage ignite with no faster mod = 1 million over 4 seconds 1 million damage ignite with faster mod = 1 million over less time. If you are able to reapply the ignite right at the new duration expiration, that results 50% more overall damage. Increasing the duration doesn't just automatically increase damage. Rather, it simply increases the amount of time the enemy stays ignited. This is NOT beneficial to any Sadism/Faster ignite build UNLESS you can't reapply the ignite fast enough. So in fact, in a lot of situations, getting more duration could yield far LESS overall damage, as you miss potential ignite procs. However, with slower attacks and stacking less duration mods, these increased durations on the tree become exponentially more valuable to a sadism build but not as much for any OTHER ignite build. Basically, TLDR: If your ignite speed (attack speed) is not balanced with your ignite duration...it will almost always result in a dps loss. HOWEVER, if your speed is balanced with your duration, faster ignites will always deal exponentially more damage. Also, comparing DoT to Trauma stacks is...just plain dumb. They are two completely different mechanics and require a completely different set of tools and understanding. Last edited by jsuslak313#7615 on Aug 25, 2023, 5:35:38 AM
|
![]() |
" increased duration is NOT the same as slower |
![]() |
^No I know...I wrote that it just isn't as simple as increasing the damage, especially when it comes to non-stacking ailments like ignite. I edited my post slightly. If you have an attack speed tailored to your current ignite duration, and then you increase that duration, that could result in a "missed" re-ignite and a dps loss. You either need to attack so fast that it doesn't matter, or re-calculate your speed to match the "new" ignite duration.
Ofc that only REALLY matters on beefy single targets. And I was really trying not to get into the specifics of every situation and every little thing ;). The OP already doesn't understand it from the ground up so...I mean the title of the post includes "deals damage faster" is too weak: Sadism is almost the single most powerful support gem in the entire game, provided you cover the downside. I wouldn't call that weak...Plus Dyadian Dawn giving a 35-42% MORE multiplier from that mod. Those are HUGE. Tradeoff is, when you stack faster ailments like that, then increased duration mods become less effective in terms of overall dps because their effectiveness gets cut by the multiplicative/divisive faster ailment. Or I think its the reverse of that? Can't think properly right now. Last edited by jsuslak313#7615 on Aug 25, 2023, 5:51:48 AM
|
![]() |
" You can't miss a re-ignite as you can ignite an ignited target again. You NEVER loose damage from attacking more often. Only exception are very very very rare cases of "when igniting a non-ignited monster" or stuff like that. |
![]() |
" it is simple comparison of effectiveness. mechanics are different but the currency spent on both is the same, the content you tackle is the same. one is objectively much better choice. you get A LOT more for the same investment if you just go Boneshatter. there is a reason why it is 95%+ of ALL melee builds right now. it deals damage, compared to other options (and people around here still mumble that 'numbers do not matter' lol) melee ignite is a meme idea. Fireball base damage (lvl 25) - ~3000-4500 BASE damage even great melee weapons have 10% of that, tops. and you do not want to play Marohi for ignites, you just dont. your entire melee build focuses around catching up with what Fireball get for free. the long list of successful ignite based melee builds proves that it is easy :) isnt it? TLDR - do NOT waste your time doing melee ignite. it is 100% subpar choice, the investment is horrid, the playstyle clunky and the outcome at best matches that of a generic Elementalist Fireball. |
![]() |