Lucky Lightning Damage and Ignite Question

Hi guys,

I'm using Voice of the Storm and igniting with Lightning damage. According to the wiki, lucky hits roll damage for hits twice and take the better value, but from how it's worded it seems ignite will only ever be affected from the initial roll, not the second roll.

"Stats that state "Damage with Critical/Non-Critical Strikes are Lucky" only apply to hit damage and not ailments."

I have had a lot of conflicting information from various people about whether or not it works that way.

Can anyone confirm if your lightning-based ignite damage benefits from lucky lightning damage?
Last bumped on Aug 17, 2023, 8:59:40 AM
afaik there is no way in the game to get a "lucky ignite", regardless of damage type. Lucky hit only applies to final damage from that hit, and not for derivative mechanics calculation.
Just to make sure we're on the same page, I'm in no way looking for lucky damage on the ignite itself, just wanting to know if the fact that the HIT is rolled twice means the bigger roll is where the ignite will be based from or not.

It sounds intuitive, but the wiki specifies that lucky damage does not affect ignites, which I am understanding as the roll still happens twice and the higher hit is taken, but the ignite may only be coming from the first hit rolled regardless. The wiki has been wrong before so I'm hoping for certainty from someone.
I don't know anything how it works inside.
Just my thoughts as a programer.

Lucky means after the algorithm if you hit a mob the damage is rolled twice.
I think up to that point it is clear.
With that dam value the game continues to crit calculation and later on to ailment calculation.

If you would use a lower 1st roll for crit and a greater 2nd roll for damage "only" you would have to handle 2 values instead of the "normal" single one.
That would make calculation (unnnecessarily) complicated.
I would never do this though of course it is possible.

There is a second roll which decides if a hit is a crit or not.
I am not sure if lucky means that roll is done twice too.
But I don't think so because that roll is more like a 2nd "to hit roll" than a damage roll.
I can't remember that there is another roll which decides how much crit damage is added. I think the crit multiplier decides that without rolling.


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JordanIbanez wrote:
Just to make sure we're on the same page, I'm in no way looking for lucky damage on the ignite itself, just wanting to know if the fact that the HIT is rolled twice means the bigger roll is where the ignite will be based from or not.

It sounds intuitive, but the wiki specifies that lucky damage does not affect ignites, which I am understanding as the roll still happens twice and the higher hit is taken, but the ignite may only be coming from the first hit rolled regardless. The wiki has been wrong before so I'm hoping for certainty from someone.


I understand, and the answer is still no. If you'd roll a damage value for a hit, and then used that value directly in ignite calculation, you'd end up with having to prevent modifiers affecting hit damage from also translating into ignite/poison by default, or "double-dip". We know double-dip is not the case in poe, there are numerous modifiers only affecting hit damage and not ailment from this hit.

Imo "proper" and safer way to do it for a programmer would be to use entirely separate calculation of ignite damage, starting all the way from weapon/gem base damage again. From this point of view, lucky damage rolls we speak about will occur only during hit calculation.

For example, your base hit damage could roll closer to maximum weapon/gem + added damage, while base ailment damage applied by that hit could be closer to minimum.
Last edited by Echothesis#7320 on Aug 17, 2023, 9:00:25 AM

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