"Unending Nightmare"
First of all, news: the latest (as of this post) teaser for Trial of the Asscestors is a new Atlas Keystone called "Unending Nightmare". In short, it makes Delirum fog from basic-league-mechanic Delirum Mirrors permanent in your maps - Delirum from a Delirium Mirror you activate never dissipates. In exchange however, you can never find Delirum Orbs or Simulacrum Splinters in your maps.
Second of all, admission: i hate the Religion of Zoom Clearspeed-Above-All meta in PoE. I think it's horrible, and it makes the game worse for everyone including the people addicted to it. Due to this, I've never really cared about/engaged with Delirium despite it being possibly the most profitable content type in Path of Exile. If you couldn't race through your map at absolutely absurd, utterly breakneck speed and clear the entire map before your Delirum fog faded, there was no point in investing in or engaging with Delirium - especially because end-of-fog Delirum monsters in jazzy T16 maps can vey much be No Joke and will slaughter an unprepared, lower-defense build - and most Poor People can choose speed or defense, they do not get both. This makes Delirium a poor choice of content to specialize in since you need both to handle Delirium at the point where it's profitable, so you need to have a couple hundred divines' worth of build already before Delirium makes sense to do. But now... Third of all, discussion: Unending Nightmare turns the clearspeed requirement for base Delirium off. While base Delirium is nowhere near as profitable as running 80% Delirious maps with targeted reward types, nobody sustains that level/type of Delirium farming through base Delirium mechanics anyways. Base, map-mechanic Delirium via Mirrors is now available to anyone regardless of clearspeed, and allows players to instead invest in slower but sturdier builds that can better survive end-of-fog buffed critters to clear the map out. I honestly think it's a really cool twist on Delirium that makes the content available/doable to a much wider diversity of players at the cost of turning off the bread-and-butter "Money Shot" rewards from Delirum (i.e. Delirum Orbs). You get a much better chance of the base reward structure of Delirum providing worthwhile loot though, and the existence of the Keystone improves cluster jewel availability gamewide since more people can actually do Delirium. Have to admit, I am considering investing in/giving a shit about Delirium for the first time. Curious what more experienced Delirium Enjoyers have to say about the Keystone; is losing splinters and orbs too big a hit? Or is the possibility of maxing out those reward tracks no matter how not-stupid-fast your build is a worthwhile tradeoff for people with slower builds/less currency to actually be able to engage with Delirium? She/Her Last bumped on Aug 8, 2023, 7:49:16 PM
|
![]() |
" Well too bad that the keystone pretty much nullifies half of the other Deli atlas points cause you only farm natural deli mirrors early on to obtain either deli orbs or splinter. Both for either profit or to run more targeted rewards via x% deli maps or simulacrum. The keystone pretty much takes the purpose of normal deli encounters and doesn't really makes it worth to spec into at all imo. Even a half cleared deli map but with orbs and splinters as drops yield you more resources than a fully cleared map without any splinters or orbs at all. As is for your Religion of Zoom Clearspeed meme, a pretty generic build with barely any defense and just 3kk dmg can farm 60% deli just fine, means they are more than capable to finish a normal deli map just in time before the fog disappears. And that's something pretty much every build can achieve without even trying, or several hundred of divines, but you should know that if you would actually play the game rather than complaining about some random non existing problems and non existing Religions lol. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Aug 7, 2023, 3:25:02 PM
|
![]() |
" The arrogance is strong with this one. Bring me some coffee and I'll bring you a smile.
|
![]() |
This might give me a way into farming cluster jewels a tad easier in SSF. I don't often care very much for meta stuff, I play whatever I feel like. This may be a way for me to engage with that system.
|
![]() |
I’d consider picking this node up if I was passing it, given I never get to the point of combining splinters anyway.
|
![]() |
That's kinda the possibility that occurs to me, yeah. As Pashid said while he was dissing me for being slow/poor/bad, many of the Delirium Atlas notables deal with splinters or orbs in some manner so taking those is inefficient. had a gander through the Atlass tree myself, and exempting the obvious incoming changes to cram Sanctum in there with a shovel? Unending Nightmare could make light investment in Delirium far more generally rewarding. Spend five or ten nodes on the small clusters that heavily increase the natural occurence rate of Delirium mirrors, don't bother with the stuff that deals with splinters or orbs.
Even just taking Unending Nightmare and the one "your maps have +22% chance to spawn a Mirror of Delirum" cluster more than 5x's your natural Delirum occurence rate, and any time Delirum pops up you're guaranteed* to get maximum reward track value from it. You don't need to focus on Religion of Zoom moneymancy strategies that ensure you never play actual path of Exile, you can just get a relatively steady stream of basic rewards and more cluster jewels than you've ever dropped in your life if you never invested in Delirium before. Normally I invest in Ritual, Blight, either Abyss or more recently Metamorph, with a side order of Harbinger. Honestly wondering if a side order of Delirium with Unending Nightmare would do better than a side order of Harbinger the next time I bother with playing a league. Durned blue jaggoffs are so much less rewarding/valuable now that exalts aren't worth jack monkey squat anymore, since you can go an entire league with heavily invested Harbinger and still never see a Fracturing shard. She/Her
|
![]() |
Nah, it's a good node for the people that are interested in just walking through delirium. You can look at it through the filter of max rewards, but not everyone plays that way. Some people don't want that "hold your breath feeling" of going through a mirror and then risking death to beat the timer. Some just want to walk and try to collect clusters.
|
![]() |
" That's the line where I stopped reading. Thanks for all the fish!
|
![]() |
" This is me, the things it removes are pretty irrelevant to me. No delirium orbs is less currency obviously but no splinters doesn't matter and my reward is I can make steady progress on cluster jewel drops instead without having to fully engage with speed (or limiting map pool) |
![]() |
It's good for slow and steady builds, I'd take it just to farm up cluster jewels then not use it, not really interested in simu and like I usually do with wandering path having a mirror up every map isn't very hard to get.
Most of these nodes coming out are great for speed clearing, one large explosion the size of a nuke is going to be great for me, love to see the same sort of node for abyss and harvest, just one big pop and a massive fight... Though OP is a minority of opinions, poe is made to zoom, diablo or grim dawn is your slowdown arpg... |
![]() |