Concerns of splitting playerbase between 2 games
In PoE 2, Alteration orbs and Scouring orbs are removed. You have to click wells to refill your flasks. Utility flasks are nerfed, killing white monsters does not grant flask charges. There is no crafting bench. No quicksilver flasks. No movement skills like the iconic Shield Charge & Whirling Blades, etc. Obviously, a different type of game in many aspects that are not as appealing to the fun zoom zoom type playstyle.
Some implications of this I can tell would be dev teams splitting meaning less support for one game & vice versa. The economy will be split in a game that already has a bad trade system & PoE1 will not get the same QoL improvements as PoE2. This would essentially be a Runescape 3 (PoE 2) vs OSRS (PoE 1) situation. There are so many splits in the playerbase already with SSF, hardcore, Ruthless, etc. more and more division in the playerbase of a game that does not have that much of a playerbase already and fewer opportunities to have a large pool of people to trade with. There are goods and positives in a split game but I'm mainly concerned about having less people to trade with and especially in Standard where it's already dead with the economy. Something to think about. 🔷🔶🔰🌀✨Standard>Leagues✨🌀🔰🔶🔷 🔷🔶🔰🌀✨Make trade like the Grand Exchange from RuneScape✨🌀🔰🔶🔷 Let us zoom out more. Bring back 32:9, Heist Alt Quality Gems, Gear Enchanting, Prophecy, Metamorph & Crucible. Stop removing content from the game. Stop nerfing everything. Stop making the game slow Last bumped on Jul 31, 2023, 5:36:22 PM
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They thought about it and they want to make that game so bad they are willing to risk burning it all to the ground. Just so they can remove quicksilver flasks and stupid things like that without people complaining (since "PoE1 is still there").
They know you shouldn't make a straight sequel and that it's bad, they just literally developed themselves into such a spot that their excitement to make PoE2 trumps logic and common sense. And they know that they can't just have Runescape 3 when people will ask for OSRS immediately, so they got ahead of it. Developers get too attached to the game they make, I've been guilty of this myself and they just lose all logic. I'm sorry but you just don't care about the game we've all played so far for all these years if you're okay just making another. Literally all the excited people are always people that don't like PoE and have these insane takes like campaign, exploration, boss mechanics and things that aren't a big grind and big theorycrafting. |
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Yeah, I get the impression that PoE 1 will slowly be phased out.
With the announcement that 'PoE 2 will launch a league and then ~2 months later, PoE 1 will launch a league' sounds like PoE1 leagues play second fiddle to PoE 2--possibly even have a smaller window before PoE 2's next league steals away most PoE 1 players. My concern with this is that GGG will later justify a diminishing focus on PoE 1 because they'll have numbers which show more people are playing PoE 2 and so more of their development attention should be for that game. Maybe I'm paranoid but Chris and Co. have explicitly (and repeatedly) stated that they don't like what PoE 1 had become and have now developed a sequel to be 'the game they want'. I've seen a lot of comments here and on reddit saying "you still have PoE 1; just play that"--as if PoE 1 hasn't lost anything by this split decision. This is a false argument. Firstly, PoE 2 and everything it brings was supposed to be added to PoE 1 (except for the campaign) and now that isn't going to happen. That alone is a huge cut to PoE 1's future content. Second, This is a further splitting of the community. A fresh economy is the #1 thing that brings me back to a new league. A league's duration (for me) is limited by the trade activity of the active players--Once trade dwindles down to just a few sales per day, the game feels dead. Will PoE 1 be able to maintain an active community for 4-6 weeks once PoE 2 launches? I don't know the answer but the chance is not equal to no PoE 2 or a shared endgame. |
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" Let us also keep in mind that anything GGG tells us from here on out is potentially suspect; Exilecon 2019 was all about what Chris told us we would get for PoE 1 with PoE II, and then GGG changed course without notice around summer 2021, based on an interview with Jonathan Rogers this past weekend. So, when Chris tells us that PoE 1 will continue to be supported... His mouth is no prayerbook. ='[.]'= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" Exactly, none of that is reassuring in any way. They've already proven to do complete 180s in 4 years, what's to say "PoE1 will continue to get league content" won't end at some point. Especially if all the casual and other game fans will go to it and not be forced to be the foundation of the economy for us in PoE1 out of not having another PoE to go to? So we lose player base until we can be put on life support. If I hear one more of these casual barely played PoE hype chasers tell me that "you still have PoE1 to play" as if that's supposed to fix everything... So grateful my years of time investment get to be relegated to "the old game" just so they can play PoE2 like they would play a new console title. Last edited by albert2006xp#2824 on Jul 31, 2023, 5:36:35 PM
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