Guardian node Unwavering Crusade

Excited to try the new ascendancy with Dominating Blow.

As with the previous reworks to DB and Herald of Purity, Unwavering Crusade needs a 10% chance to proc on hitting a rare or unique monster, otherwise it is DoA for the ascendancy designed for this playstyle.

Another suggestion to create some tension in node choice is in regard to Time of Need. 100% life every 4 seconds is great whereas removing debuffs every 4 seconds is worthless outside of the campaign. Having a consistent reduction in the effect of curses and ailments is preferable but understandably difficult to fit into the theme of the node.

Sticking with the theme of the ToN node, maybe there is a chance to regenerate 25% life on hit or when being hit or when receiving a savage hit?

Optionally, it would be wonderful to have some help getting ailment immunity, so a % reduction in effect of ailments or chance to avoid.

As a melee player, losing the stun immunity of previous guardian is going to feel very bad. It would be helpful to have a node that provides some loss of control mitigation like stun threshold + help with ailments.

The current tree adds some interesting new nodes but leaves the melee summoner a bit more exposed than before.

-juo
Last bumped on Jul 29, 2023, 8:30:06 PM
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