Polymath with Traps

It is my understanding that Polymath's Life/ES/Mana recovery on kill should work with traps, but I'm not seeing this actually work. I believe I'm getting the increased damage, but whenever my traps kill an enemy, each enemy killed should give my Lvl 54 Trickster 47 Life, 28 Mana, and 8 ES. None of these occur. I tested this at half health and killed a pack of 8-12 white mobs. This should have instantly put me at or close to full health, but I got nothing except my normal Life and Mana regen. I know that traps can't leech, but I thought traps counted kills for the character in this instance. If this is supposed to work similarly to leech, then can we get a clarification update to say so?
Last bumped on Jul 18, 2023, 12:19:14 PM
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My understanding was that, similar to minions, hits that kill would be considered to be the trap's kill, while dots that kill would be considered your kill.

It seems to hold true in testing with Fire Trap and Blood Rage, refreshing the buff and generating Frenzy charges when enemies die to the burning ground. Testing with Lightning Trap instead, Blood Rage's buff never refreshed on kill.
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My understanding was that, similar to minions, hits that kill would be considered to be the trap's kill, while dots that kill would be considered your kill.

It seems to hold true in testing with Fire Trap and Blood Rage, refreshing the buff and generating Frenzy charges when enemies die to the burning ground. Testing with Lightning Trap instead, Blood Rage's buff never refreshed on kill.


Thanks, I just tested this with Fire Trap and it works as you described. So basically, unless I can force the kill with a DoT, Polymath is just a damage boost for traps? Seems kind of sad to not be able to use the full power of the Ascendancy node when Headhunter works just fine with traps and uses the same wording.
From the wiki:
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When kills are made by summoned minions, totems, traps or mines, player characters are credited for kills for the purposes of increased item quantity and rarity, flasks, and achievement-related stats, but generally not combat-related stats, where the non-player entity would get the credit for the kill instead.

Headhunter works
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even if a Minion, Trap, Mine or Totem kills a rare monster; this is an exception to the usual definition of "you", likely due to the status of this unique item.

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